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Invocations: The Beholder

At 2nd level, a warlock gains the Eldritch Invocations feature. Here are new options for that feature, in addition to the options in the Player's Handbook.   If an eldritch invocation has a prerequisite, you must meet it to learn the invocation. You can learn the invocation at the same time that you meet its prerequisite. A level prerequisite refers to your level in this class.  

Cynic's Codex

Prerequisite: The Beholder patron, Pact of the Tome feature
A single, ever-twitching eye grows on the cover of your Book of Shadows. While you are on the same plane of existence as your grimoire, you can always see what the book sees. Your grimoire gains any special senses you might have.   Additionally, any creature other than you that attempts to read your grimoire must succeed on a Constitution saving throw against your spell save DC or be blinded for 1 minute. A creature that succeeds on this saving throw is immune to this effect for 24 hours.  

In The Back Of Your Head

Prerequisite: The Beholder patron
You gain proficiency in the Investigation and Perception skills.  

Levitating Lookout

Prerequisite: The Beholder patron, Pact of the Chain feature
If you have a gazer as your familiar, it gains additional hit points equal to your warlock level. Additionally, while the gazer is within 15 feet of you, is not incapacitated, and you can see it, creatures don't gain advantage on attack rolls made against you as a result of being hidden.  

Tyrant's Eye

Prerequisite: The Beholder patron, Pact of the Blade feature
You can create a flail using your Pact of the Blade feature, shaped to resemble a beholder's eye stalk. The weapon deals 1d10 damage and has the heavy and two-handed properties. Additionally, when you hit a creature with this weapon, you can attempt to suppress one spell affecting the target. Make a spellcasting ability check. The DC equals 10 + the spell's level. On a success, the spell is suppressed as if by the antimagic field spell until the start of your next turn. You must finish a long or short rest before you can use this ability again.

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