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The Gunrunner

Your patron is an extra-planar gunsmithing spellslinger, a being who offers knowledge of arcane artifices. Its motives tend toward favoring particularly talented mages and gunslingers, or simply to spread the influence of its power. The Gunrunner’s power manifests by bestowing upon their warlocks powerful arcane gunnery fueled by eldritch magic.   The Gunrunner is a chaotic being, building its weaponry out of its essence and molding their warlocks into forces of destruction. It values strength and willpower over all else, having no qualms in disposing of a warlock who dissents.

Gunrunner Expanded Spells

The Gunrunner lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Gunrunner Expanded Spells
Spell Level  Spells
1st  chaos bolt, hail of thorns
2nd  heat metal, shatter
3rd  conjure barrage, Protection from Ballistics
4th  fabricate, fire shield
5th  banishing smite, conjure volley
6th  tenser’s transformation

Spelled Gun

Starting at 1st level, you are given the knowledge on how to imbue your essence into a firearm. You can spend 10 minutes imbuing a firearm, molding it into a Spelled Gun with an appearance of your choice. You can use your Charisma modifier, instead of Dexterity, for attack rolls with your Spelled Gun and are considered proficient while wielding it. You can have one Spelled Gun at a time, in which case performing the ritual to imbue a second firearm causes the first to crumble to dust. If you later gain access to the Pact of the Blade feature, you can conjure, craft, or mold two Spelled Guns.   As an action, you make a ranged attack with your Spelled Gun, dealing 1d6 force damage. As the spell slot level of your Pact Magic feature increases, the damage of your Spelled Gun deals an additional number of d6s equal to half the spell slot level (rounded up). A Spelled Gun uses magic instantaneously as ammunition, ignoring ammunition property of firearms.   You can use your Spelled Gun as a spellcasting focus for your warlock spells.

Spellslinging Style

At 1st level, you adopt a particular style of arcane gunslinging as your specialty. Choose one of the following options. You can’t take a Spellslinging Style option more than once, even if you later get to choose again.   Eldritch Vigor. Once a turn when you miss with a weapon attack using your Spelled Gun, you deal force damage to the target equal to your proficiency modifier.   Quick Grit. When you take an action and make a ranged attack with a Spelled Gun that you’re holding in one hand, you gain a bonus action you can use to attack with a different firearm or Spelled Gun that you’re holding in the other hand. You don’t add your ability modifier to the attacks roll of the bonus attack, unless that modifier is negative.   Disruptful Shot. When you attack with your Spelled Gun and damage a creature that is concentrating on a spell, that creature has disadvantage on the saving throw it makes to maintain its concentration.

Eldritch Coalescence

Starting at 6th level, as part of an attack made with your Spelled Gun, you can expend one spell slot to deal additional force damage to the target, in addition to the Spelled Gun’s damage. The extra damage is 1d6 for a 1stlevel spell slot, plus 1d6 for each spell level higher than 1st, to a maximum of 5d6.

Counter Shot

At 10th level, you have discovered how to siphon magic to empower your Spelled Gun. You learn counterspell if you did to know it already. If you cast counterspell with a Pact Magic spell slot while holding your Spelled Gun and succeed on the ability check, you can siphon the countered magic into your Spelled Gun, immediately making an attack with your Spelled Gun as part of the reaction made to cast counterspell.

Gunslinger

Starting at 14th level, you can add your Charisma modifier to your initiative rolls. Additionally, in your first turn of combat, you can use your action to use your Spelled Gun and attack as many creatures that have yet to act equal to your proficiency bonus. You do not add your ability modifier to the attack rolls nor the damage rolls.   You can use this feature once and regain the use on a short or long rest.

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To The Rebellion 

The Gunrunner and the Rebellion
The Gunrunner was originally a member of the Rebellion who escaped its fall by experimenting on themself and fleeing across the planes, vowing to one day get revenge. Having taken the arcane firearms developed by Arcane Expanse to another level, they search the planes for potential warlocks and allies to fulfill their goal.

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