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Exclusive Patron List

The Arbiter of Time - The Aevari

Your patron is an extratemporal entity that stands outside of time. It came to you through dreams or visions and bounded your essence to itself for unknown reasons. Being tethered to such entity, you begin to share the burden of perceiving time in unconventional ways.  

The Ashen Wolf - The Tower of Purgatory

You’ve made a pact with a primal spirit of fire and the hunt – a scourge of the forests and fields, and a harbinger of ill fate. This creature is wise and cunning, making deals with those who have the potential to bring ruin and change.    

The Conquering Host - Armora Territories

You've made a pact with a formidable, warlike entity that will stop at nothing to see their enemies kneel before them. With prodigious skill at arms and leadership, this creature has imbued with you with a fraction of its knowledge to serve as vanguard of its ultimate goal; whether this campaign is benevolent, tyrannical or ruinous depends on the disposition of your patron.  

The Fate - The Visani

As a master of what is and will be in this world, these watchers over fate can alter your future and predict what it holds. But everything comes with a price and for those who watch over fate, the price of knowledge is servitude.   Now cursed with knowledge of their own and other's fates, those who have been put into a pact with these various figures that watch over fate seek to warn others of their own terrible fates before they meet a circumstance as dire as they did.  

The Gelatinous Convocation - The Tower of Purgatory

You’ve made a pact with the cheerful wandering cubes of sentient ooze that wiggle and wobble their way across the multiverse. They visit worlds beyond measure with the singular goal of spreading their offspring within the deepest dungeons to collect and absorb the memories of the fallen. As they happily bounce between the planes, they occasionally encounter a soul they view as truly amusing. With a mere wave of their pseudopods, they granted you a measure of their strange power over slimes and oozes. Now, their joy is yours.  

The Gunrunner - The Rebellion

Your patron is an extra-planar gunsmithing spellslinger, a being who offers knowledge of arcane artifices. Its motives tend toward favoring particularly talented mages and gunslingers, or simply to spread the influence of its power. The Gunrunner’s power manifests by bestowing upon their warlocks powerful arcane gunnery fueled by eldritch magic.  

The Inquisition - The Grand Temple/ Temple Cities / Holy Empire

You have made a pact with a powerful inquisition; an ecclesiastical organization grounded in faith combating heresy, spreading its roots through the crevices of society. Such orders often desire to unite people in faith and doctrine, and seek to silence the blasphemers.  

The Magician - The Revelry

Warlock magicians are those who have made a pact with powerful magical entity, whether it be a trickster god, a cosmic being, or something else. The pact grants the ability to perform magical tricks that can be used to dazzle and amaze friends and foes alike.  

The Syndicate - The Ten Families

Exisiting in the realm of the living, Syndicates are leaders of or organizations themselves which thrive on the underbelly of civilized society. They commit heinous crimes in the name of personal gain, amass wealth in huge amounts, and step on whoever they must to achieve their ends. Warlocks of the Syndicate seek primarily to achieve their own goals, and use the funds and resources of the Syndicate to do so.

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