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The Lingering Shade

Your patron is the Lingering Shade, a being that refuses to pass on into the next life. Be it from sheer force of will, or some kind of arcane power, they linger in this world, looking to fulfill their own unknowable goals before their time runs out.    With a portion of their power, you can manipulate the darkness that resides within all places, and within all things, twisting and bending it to your will. While this power is great, it can be quick to overwhelm its users, and those who aren't strong enough to control their powers are lost as tortured, screaming beings made of pure shadow.

Expanded Spell List

The Lingering Shade lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. Lingering Shade Expanded Spells Spell Level Spells 1st dissonant whispers, inflict wounds 2nd blindness/deafness, silence 3rd feign death, life transference 4th greater invisibility, phantasmal killer

5th cone of cold, mislead Dark Fragments

Starting at 1st level, your patron allows you to reach out beyond the veil of death, and manipulate the shadows your foes leave behind. Whenever a hostile creature of at least CR 1/8 within 60 feet of you is reduced to 0 hit points, a fragment of darkness appears and hovers gently in its space (if the creature occupied more than one space, you choose which space the fragment appears in). This fragment lasts for 1 minute, is incorporeal, and can't be interacted with or moved by other creatures. These fragments do nothing on their own, but can be interacted with through your invocations and features.

Seething Heart

Also at 1st level, your patron has imbued you with a mote of darkness, which burns inside you, waiting for an outlet. When a creature within 60 feet of you that you can see hits you with an attack, you can use your reaction to cause a burst of darkness to pour forth from your chest, striking out at them. The target takes necrotic damage equal to 1d10 + your warlock level and becomes frightened of you until the end of your next turn.   Alternatively, you can point towards a dark fragment within 60 feet of you as an action and cause it to rupture in a 10-foot radius. Creatures in the area must make a Wisdom saving throw against your warlock spell save DC. On a failed save, a creature either takes necrotic damage equal to 1d10 + your warlock level or becomes frightened of you until the end of your next turn (you choose when you rupture the fragment). The chosen fragment then fades. Once you use this feature, you can't do so again until you finish a short or long rest.

Twisting Shadows

At 6th level, you disperse into a cloud of shadows to protect yourself from harm. When you would be subjected to an effect that targets an area, you can use your reaction to move up to half your speed. If at the end of the movement you are outside of the targeted area, you are unaffected by the triggering effect. If you end this movement in the same space of a dark fragment, you don't expend your use of this feature. That fragment then fades.   Once you use this feature, you can't do so again until you finish a short or long rest.

Reaching Darkness

At 10th level, you can reach through the shadows to pull your allies to safety. As an action, you can cause a fragment within 60 feet of you to pulse with energy. Choose a willing creature within 10 feet of that fragment. That creature is immediately teleported to an unoccupied space within 5 feet of you, and the chosen fragment fades.

Twilight Assault

At 14th level, you can lash out with a burst of shadow energy as an action on your turn. Creatures of your choice within 30 feet of you must make a Wisdom saving throw, taking 6d10 necrotic damage on a failed save, or half as much on a successful one.   If this damage reduces a creature to 0 hit points by this feature, it creates a special dark fragment, which is fueled by the raw essence of your patron. This special fragment lasts for 24 hours, and doesn't fade when used by one of your other invocations or features.   Once you use this ability, you can't do so again until you finish a long rest.
Lingering Shade Patrons
Entities of this nature powerful enough to forge a pact include the Undead Lords of the Dead Isles, remnants of dead gods, liches, death knights and dracoliches.

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