Invocations: The Lingering Shade
At 2nd level, a warlock gains the Eldritch Invocations
feature. Here are new options for that feature, in addition
to the options in the Player's Handbook, that are designed
for the Lingering Shade patron.
If an eldritch invocation has a prerequisite, you must
meet it to learn the invocation. You can learn the invocation
at the same time you meet its prerequisite. A level
prerequisite refers to your level in this class.
You can cast fog cloud without expending a spell slot. You can't do so again until you finish a long rest. When you cast fog cloud this way, the cloud appears as a swirling mass of darkness. Any source of non-magical light inside the cloud is extinguished when the cloud appears. Additionally, if the cloud has a dark fragment inside its radius at the start of each of your turns, you can move it up to 10 feet in a direction of your choice along the ground.
When you take the Dodge action on your turn, you flicker in and out of sight. When a creature misses an attack against you while you're dodging, you can move up to 10 feet without provoking attacks of opportunity immediately after their attack.
When you summon your familiar, you can have it appear as a shadow spirit. Your familiar retains its statistics except it is an undead, rather than a celestial, fey, or fiend, and appears to be made entirely of shadow, with burning red eyes, regardless of its form. While the spirit is perched on your shoulder, your movement speed increases by 10 feet and you gain a bonus to your passive Wisdom (Perception) score and to Wisdom (Perception) checks. The bonus equals your Charisma modifier. While perched on your shoulder, the spirit can’t be targeted by any attack or other harmful effect; only you can cast spells on it; it can’t take damage; and it's incapacitated.
As an action, you can close your Book of Shadows around a fragment of darkness, allowing you to gain an insight into the creature it came from. The fragment vanishes, and you learn basic information about the creature the fragment came from, such as a name, creature type, and other information. If it was an intelligent creature, you might also learn about its personality or notable life events.
Whenever you create a weapon using your Pact of the Blade feature, you can choose to have it be consumed in shadow, and decorated with silver filigree. This weapon, or any ammunition fired from it, is silvered. Attacks made with this weapon deal an additional 1d4 necrotic damage. Additionally, when you start your turn in a space containing a dark fragment, you can siphon it into your weapon, causing that fragment to fade. Until the end of your turn, attacks with this weapon deal an additional 1d4 necrotic damage, and the first time you hit a creature with a weapon attack on your turn, you become invisible to that creature until the start of your next turn, or until you attack it or force it to make a saving throw.
While in dim light or darkness, you gain a bonus to your Dexterity (Stealth) checks equal to your Charisma modifier, as your patron weaves the shadows around you. Additionally, you can't trigger floor-based traps and mechanisms, such as tripwires, pressure plates, or pitfalls, as you patron guides your steps.
Creeping Shroud
Prerequisite: The Lingering Shade patronYou can cast fog cloud without expending a spell slot. You can't do so again until you finish a long rest. When you cast fog cloud this way, the cloud appears as a swirling mass of darkness. Any source of non-magical light inside the cloud is extinguished when the cloud appears. Additionally, if the cloud has a dark fragment inside its radius at the start of each of your turns, you can move it up to 10 feet in a direction of your choice along the ground.
Flickering Shadow
Prerequisite: The Lingering Shade patronWhen you take the Dodge action on your turn, you flicker in and out of sight. When a creature misses an attack against you while you're dodging, you can move up to 10 feet without provoking attacks of opportunity immediately after their attack.
Shadow Spirit
Prerequisite: The Lingering Shade patron, Pact of the Chain featureWhen you summon your familiar, you can have it appear as a shadow spirit. Your familiar retains its statistics except it is an undead, rather than a celestial, fey, or fiend, and appears to be made entirely of shadow, with burning red eyes, regardless of its form. While the spirit is perched on your shoulder, your movement speed increases by 10 feet and you gain a bonus to your passive Wisdom (Perception) score and to Wisdom (Perception) checks. The bonus equals your Charisma modifier. While perched on your shoulder, the spirit can’t be targeted by any attack or other harmful effect; only you can cast spells on it; it can’t take damage; and it's incapacitated.
Shards of the Shattered
Prerequisite: The Lingering Shade patron, Pact of the Tome featureAs an action, you can close your Book of Shadows around a fragment of darkness, allowing you to gain an insight into the creature it came from. The fragment vanishes, and you learn basic information about the creature the fragment came from, such as a name, creature type, and other information. If it was an intelligent creature, you might also learn about its personality or notable life events.
Twilight Edge
Prerequisite: Pact of the Blade, The Lingering Shade patronWhenever you create a weapon using your Pact of the Blade feature, you can choose to have it be consumed in shadow, and decorated with silver filigree. This weapon, or any ammunition fired from it, is silvered. Attacks made with this weapon deal an additional 1d4 necrotic damage. Additionally, when you start your turn in a space containing a dark fragment, you can siphon it into your weapon, causing that fragment to fade. Until the end of your turn, attacks with this weapon deal an additional 1d4 necrotic damage, and the first time you hit a creature with a weapon attack on your turn, you become invisible to that creature until the start of your next turn, or until you attack it or force it to make a saving throw.
Umbra Step
Prerequisite: The Lingering Shade patronWhile in dim light or darkness, you gain a bonus to your Dexterity (Stealth) checks equal to your Charisma modifier, as your patron weaves the shadows around you. Additionally, you can't trigger floor-based traps and mechanisms, such as tripwires, pressure plates, or pitfalls, as you patron guides your steps.
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