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Wakeful

Created by grave priests wielding holy necrotic powers, the wakeful are not the soulless undead that they so closely resemble. The wakeful are an entirely newly formed spirit, made from broken fragments of departed souls, bound to the bones of a deceased humanoid, free of any past life that their new body once held.   The animating magic that binds a wakeful's spirit to its recycled frame is potent and ongoing. While old bones can be fragile, the bones of a wakeful reassemble and repair themselves naturally, making the spindly creatures deceptively resilient. As a result, many wakeful alter and embellish their bones with carvings, inlaid metals or gems, and even entire tools or weapons, since no change they dislike will be irreversible.   Even drastic harm won’t permanently end a wakeful’s life, instead driving them into an extended ‘dormancy’ in which they are unresponsive as their bones slowly gather and repair themselves. Due to the tenacity of the divine magic animating them, wakeful will live through their entire lifespan, truly dying only at its end.   Without the need to eat, sleep, or otherwise tend to their bodies, the wakeful often develop an unusual relationship with time. With no normal rhythm to daily life, wakeful can work a job or pursue a hobby without pause, and they sometimes disappear from public life entirely, only to find that weeks or months have passed when they finally resurface.  
Recycled Remains
One of the responsibilities of the Temple of the Deathsworn is to gather damaged fragments of souls that moved on or those that were too broken to move on before they become a source of corruption. These soul fragments are often then blessed by the God of death and combined to form a new soul. They are then placed in the skeletons of the faithful with the hopes that this new soul will successfully and fully move on when its time is up.

Wakeful

ability score increase: Your Constitution score increases by 2 and one other score of your choosing increases by 1.
age: Wakeful live for exactly one century, after which their bones crumple into dust leaving little behind.
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Common and one other language of your choice.
race features:
Creature Type
You are a Construct.   Size
You are Medium or Small. You choose the size when you select this race.   Osteopathic Nature
Your skeletal body is durable and low-maintenance. You have resistance to poison damage and immunity to disease, and you have advantage on saving throws against being exhausted or poisoned. You don't need to eat, drink, or breathe. Reassembler
Your bones stubbornly refuse to be permanently destroyed; any broken or lost bones return to you and naturally repair themselves. As a bonus action, you can regain hit points equal to 1d6 + your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.   In addition, your bones’ tendency to self-repair allow you to benefit from several spells that preserve life but that normally don't affect Constructs: cure wounds, healing word, mass cure wounds, mass healing word, and spare the dying.   Restless Bones
You can’t sleep and magic can't put you to sleep. You remain conscious during a long rest, though you must still refrain from strenuous activity to gain the benefit of the rest.   Skeletal Recollection
A lifetime of training worn into the bones has imparted some useful skills built up over their last lifetime. You gain proficiency with one skill, one weapon, or one set of artisan’s tools. You also gain proficiency with one musical instrument or one gaming set of your choice.   Skeletal Modification
You have modified your skeletal form in ways other creatures can only imagine. Choose one of the following options:
Graveyard Whispers
You have embedded a copper wire onto the inside of your skull. You know the message cantrip and you are never without the cantrip’s material component.
Midnight Oil
To accommodate your many hours spent reading in the dark, you have built a small lantern into your ribcage. This lantern is built into the side of your ribs, and doesn’t occupy your hands or impede your movement. Otherwise, it functions just like a normal hooded lantern.
Vertebral Dirk
Your lowest pair of ribs have been modified with metal reinforcement, allowing you to use them as weapons. You can draw either or both of these ribs from your body as you would draw a weapon, and they each act identically to a normal dagger. If they are ever thrown orlost, they return to you on their own and reattach to yourribcage after 1 minute.

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