Clone (/klōn/)
This spell grows an inert duplicate of a living creature as a safeguard against death.
Effect
The clone spell effectively made a dormant clone from a 1 cubic inch of flesh in 120 days within an appropriately sized container. The creature could be made younger than the original and would remain dormant until the soul of the original was free and willing to return. It was only after the 120 days that the clone matured and then could be able to take the soul.
The clone had all the memories and abilities of the original but none of the possessions.
Manifestation
Sweat drips into your eyes but you continue chanting, resisting the urge to wipe it away. A flawed gesture now will waste much careful effort and likely rob you of a rare component worth a king’s ransom. You smell a scent that is a mix of burnt hair and bacon, then briefly lose consciousness. You come to, still chanting the last words, and make the final gesture with relish, knowing that while many days must pass, the spell is complete.
Discovery
The spell was attributed to Netherese arcanist Dethed in −1897 DR (Toril) and was originally known as Dethed's clone.
Clone
Necromancy Level 08
Material Components
The spell required verbal and somatic components, a diamond worth at least 1000 gold pieces, 1 cubic inch of flesh from the creature to be cloned, and an appropriately sized container worth at least 2000 gold pieces.
A diamond worth at least 1,000gp and at least 1 cubic inch of flesh of the creature that is to be cloned, which the spell consumes, and a vessel worth at least 2,000gp that has a sealable lid and is large enough to hold a Medium creature, such as a huge.
Gestures & Ritual
Verbal Component: "Imitor Corpus Perfectus"
Verbal Component (Alternative): "If my body dies, and I fall prone; Move my soul to this empty clone"
Related School
Necromancy
Effect Duration
Instantaneous
Effect Casting Time
1 hour
Range
Touch
Level
8