Necromancy

A dichotomous school that wielded positive energy into healing spells, and negative energy to affect both the dead and undead.

Necromancy was a school of magic whose spells manipulate the power of death, unlife, and the life force. This school is often the one most associated with lichdom, a process that allows the caster to live indefinitely by securing their essence in a receptacle known as a phylactery. A wizard who specializes in the necromantic school is called a Necromancer.  

Sub Schools

 
  • Life: A life spell improves the subject’s life force. Many life spells channel positive energy. Cure light wounds is a life spell.
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  • Soul: A soul spell manipulates the subject’s soul, either restoring it to its proper place or fragmenting it for terrible purposes. Raise dead is a soul spell.
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  • Unlife: An unlife spell manipulates or destroys the subject’s life force. Many unlife spells channel negative energy. Inflict light wounds is an unlife spell
  The use of necromantic spells in particular can endanger the caster’s very soul, and have a corrupting influence on the caster.  
The Healing subschool
Healing: These spells channel positive energy that heals the wounds of creatures and damages undead. More powerful spells of this type can even call the soul of a dead creature back from the Fugue Plane or its afterlife, should it wish to return.  

Abilities

Spells involving the undead made up a large portion of this school, including animate dead and finger of death.  

Practitioners

Some practitioners were referred to as "white necromancers", individuals that used their powers to heal the living, ensure the dead were properly and permanently interred, and otherwise served to the betterment of society.  

The Three Types of Necromancy

Necromantic spells are divided here into three types, Black, White, and Gray.  
  • Black Necromancy is always evil, and casting such a spell is an evil act regardless of the reason.
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  • Gray Necromancy is more open to interpretation, where the circumstances of the casting determines the danger, if any.
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  • White Necromancy is always good and can be used without worry (this is the rarest type).
 
 

Type
Metaphysical, Arcane

Necromancy