Ghoul (/ghūl/)
The Cannibalistic Dead
“Endless hunger for the flesh of the living, never sated, no matter how much it consumes—that is the dismal unlife of a ghoul.”
Basic Information
Anatomy
Description
A ghoul appeared as an emaciated, roughly humanoid creature with an almost-hairless mottled, decaying hide stretched tight over its bones. It had the sharp teeth of a carnivore and sunken eyes that burned as if they were hot coals.Variants
Aside from the standard ghoul, a number of other varieties existed:Abyssal ghoul
An extraplanar ghoul with fiendish characteristics that made them far more formidable.Flesh seeker
A subtype of ghoul arose from the bodies of Orcus worshipers in the period between the Spellplague and the Second Sundering..Ghast
A more powerful breed of ghoul, distinguished by its foul stench.Gravetouched ghoul
These ghouls were said to have been blessed by the King of Ghouls upon their return from the dead, and were thus more powerful than common ghouls. While standard ghouls lost all of their abilities from their previous life, gravetouched ghouls retained most of their former selves, albeit enhanced by the transformation into an undead creature.Lacedon
An aquatic breed of ghoul, powerful swimmers that lurked near reefs, waiting to prey on stranded vessels.Plaguechanged ghoul
A ghoul-like undead that had been killed and then animated by the energies of the Spellplague.Stench ghoul
An intelligent and horribly smelling subtype of ghoul that arose from the bodies of cannibalistic humanoids in the period between the Spellplague and the Second Sundering.Genetics and Reproduction
Creation
It was believed that a living man or woman who'd tasted the flesh of people would rise again as ghouls after they died. This was not proven, but it fitted their cannibalistic behavior. However, others believed that anyone who indulged in extreme debauchery and evil could become a ghoul after death. Whatever the truth, it was clear that any humanoid who was bitten by a ghoul, contracted ghoul fever, and died of it would inevitably rise as a ghoul themselves the following night, at midnight. Unless they were blessed or blessed and resurrected by a cleric before they could turn. The new-risen ghoul lost all the skills and powers it had in life. Their minds became warped, turning them feral yet cunning and hungry for living flesh, becoming in all ways like another ghoul. They were not bound to serve other ghouls, however. A more experienced or powerful victim would instead became a ghast.Ecology and Habitats
Homelands
Along with many other kinds of undead, ghouls were known to hunt within the Battle of Bones in the Western Heartlands by the mid–14 century DR. Ghouls also dwelled inside the House of Stone on the edge of the Ardeep Forest. Beyond the Prime Material plane, ghouls could be found in the Domains of Dread.Dietary Needs and Habits
Behaviour
Combat
Ghouls sought to ambush and surprise unwary victims wherever they could, usually hiding behind gravestones or in shallow graves they could swiftly burst out of. Once up close, they would slash at victims with their filthy claws and fangs.Additional Information
Social Structure
Uses, Products & Exploitation
Harvesting
InstructionsDC | Item | Description | Value | Weight | Expiration | Crafting |
---|---|---|---|---|---|---|
15 | Ghoul Claws (x2) | A ghoul's claws are covered in a numbing paralytic, which makes their claws useful. Harvesting the claws incorrectly can destroy the paralytic. Some alchemists, artificers and other spellcasters can use these claws in the craft. | 10 gp | 6 lb. | ∞ | Paralyzing Dust |
20 | Ghoul Skin | A ghoul's skin must be harvested with great care, as the decaying flesh does not hold together well. The flesh is used by alchemists and those that study undead. | 40 gp | 12 lb. | 7 days | Bag of Colding |
This kind of creature may carry some coins. This kind of creature may have a small hoard. This creature produces 2-12 pieces of Harvested Meat, weight total of 8-48 lb. DC: 5, Expire: 1 day, Value: 4-24 sp The meat of an undead creature, if any still exists, is decayed, rotten and often riddled with disease. Eating the meat can cause serious illness, and even death. Dungeon Master's discretion.
Average Intelligence
Perception and Sensory Capabilities
Abilities
Ghouls could paralyze their victims with a claw or bite wound, though elves were immune. Paralysis lasted at least a dozen seconds and up to half a minute. Like most types of undead, ghouls were immune to mind affecting spells, such as sleep. The bite of a ghoul also inflicted a terrible disease, ghoul fever, deteriorating health and agility within a day. Any who died from the illness rose as a ghoul at midnight.Civilization and Culture
Courtship Ideals
Relationships
Some ghouls acted as servants of the deity Kiaransalee.Major Language Groups and Dialects
Languages
Ghouls spoke whatever languages they'd known in life, typically Common.Sources
Source(s):
- Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), pp. 315–316. ISBN 978-0786965614.
- Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), pp. 274–275. ISBN 978-0-7869-4852-9.
- Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), pp. 265–267. ISBN 0-7869-2893-X.
- Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), pp. 373–374. ISBN 1-5607-6619-0.
- Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 103. ISBN 0-935696-00-8.
- Ossian Studios (August 2019). Designed by Luke Scull. Neverwinter Nights: Tyrants of the Moonsea. Beamdog.
- R.A. Salvatore (October 1991). Canticle. (TSR, Inc.), chap. 17, p. 221. ISBN 1-5607-6119-9.
- Ossian Studios (June 2018). Neverwinter Nights: Darkness over Daggerford. Beamdog.
- Christopher Perkins, Will Doyle, Steve Winter (September 19, 2017). Tomb of Annihilation. Edited by Michele Carter, Scott Fitzgerald Gray. (Wizards of the Coast), pp. 240–241. ISBN 978-0-7869-6610-3.
- R.A. Salvatore (July 2012). Neverwinter. (Wizards of the Coast). ISBN 0-7869-6027-2.
- Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), pp. 309–310. ISBN 0-7869-1836-5.
- Erik Scott de Bie (2011). Gates of Neverdeath. (Wizards of the Coast), p. 11.
- Richard Baker, Matt Forbeck, Sean K. Reynolds (May 2003). Unapproachable East. (Wizards of the Coast), pp. 66–67. ISBN 0-7869-2881-6.
- James Wyatt, Rob Heinsoo (February 2001). Monster Compendium: Monsters of Faerûn. Edited by Duane Maxwell. (Wizards of the Coast), p. 85. ISBN 0-7869-1832-2.
- Andy Collins, James Wyatt, and Skip Williams (November 2003). Draconomicon: The Book of Dragons. (Wizards of the Coast), pp. 197–198. ISBN 0-7869-2884-0.
5E Statistics
Ghoul
Size | Medium |
Type | Undead |
Alignment | Chaotic Evil |
Challenge Rating | 1 |
General Information
Vision | Darkvision |
Language(s) | Usually Common |
Favored Climate | Any |
Favored Terrain | Any |
Appearance
Average Height | 6' |
Average Weight | 200 lbs. |
Distinctions | Paralysis |
See Also: Ghoul on Forgotten Realms Wiki