Riverskept
This is now the name for the area once known as River's Keep, to avoid confusion as the keep has now been renamed Wild Card Keep.
Demographics
Currently it is mostly Fey Creatures & Anthropomorphic Creatures.
Government
Overarching Authority: The Elder of the Dawngreets holds ultimate authority over Riverskept.
Delegated Authority: The Elder has granted the Wild Cards the power to govern the lands, including Riverskept.
Local Administration: Ellas Lantaththar has been appointed to oversee the day-to-day affairs of the Keep and its surrounding areas.
Defences
The recently finished keep is training daily and accepting new recruits.
Industry & Trade
Currently this area is about building, and settling. There is a nearby mine, lumber mill, and fishery operated by the Elder and other associates. A small general store is located here with a large area for a market full of stalls and tradespeople.
Infrastructure
The Military Keep
The initial building from an abandoned run-down keep that has recently been restored. This is also the center of all government affairs, but the Guildhouse has become an unofficial site from time to time as well.The Tavern
The creation of Barlo as a place to rest and to produce income and cull rumors.The Guildhouse
A property maintained by Jeets to mostly cater to adventurers, but will also offer services to other guilds in the area. It will include a workshop for the Sprocket Brothers, Balabar Sprocket and Dipple Sprocket.Farmlands
The surrounding forest and the lands for future for future development have begun to be razed and turned into farms to feed those who are living here and plan to move in. These farms would also have many granaries and barnsIron Mine
A simple operation from a nearby area rich in Iron and possible other minerals has started, it will be used primarly to build new armor and weapons as they create an inventory for the military unit that is the primary purposes of this site.Lumber Mill
A major export for the Vale is the unique lumber in the area and so this small mill has been helpful for the current construction in the area and will be helpful as the village is on the major traderoute of Kampos.River "fishing" operation
Although Riverskept is miles away from the unique Feywild waters of Fey Run there are still many unique fish that find themselves in the area.Blacksmith
Initially set up to create gear for the military unit here, they offer their services for all types of things here.General Store
There is a small general store and the area around it has become the marketplace for those passing by on the nearby trade route to see what sales or bargains can be made. There are currently a few villagers who offer their services here such as carpenters and a herbalist.Districts
No real districts, but there are the Main buildings creating loose districts.
Military Keep & soldiers
The Adventurer's area with the Tavern & Guild
Assets
Not much.
Guilds and Factions
The Wild Cards are the main faction.
The Unfortunate Mead Heroes has created an adventuring guild here as well.
The area is still part of the Elder of the Dawngreets' lands of Skola Vale.
North is the lands of Forlione and other Leonin clans.
History
Long ago, before the Elder and the Vale were created these lands were a part of some long lost culture. This keep has long been abandoned, and the Elder has had plans to settle it for some time. After the attacks of the Blood Hand Orcs which caused the Vale to return to the Feywild she had the Wild Cards clear it out and resettle the area.
Points of interest
Currently the main feature is the rebuilt keep.
Tourism
No real tourism, for the most part. The Inn will assist those using the main road for commerce though.
Architecture
Currently the buildings are mostly pretty simple, with the Keep being the most "permanent" building of stone.
Geography
This is part of Kampos, thick rainforest and some hills. A river runs through.
Climate
Natural Resources
Lots of wood from the forests are available here. There have been some areas cleared for farms providing wheat and some lifestock as well. As security is bolstered there will soon be some surveying of nearby lands for other natural resources. There was an old iron mine that has been recently restarted. A nearby rock quarry is also being used to help construction.
Exports:
Some tropical/rare river life due to proximity of Fey Run River. Wood (Elder) Iron Mine (Ferther Eahlfric, human with family history of owning the mine)Wild Card Keep
aka River's Keep Charter: Grant Heartland: Forest River Government: Yeomanry Capital City: Skola Vale
Exp. 0
Resource Dice 5d4
Size 1
Rp 0
Unrest 0
Unrest Penalty 0
Consumption 0
Culture (1) 12 Corruption 0 - 0 - 10 Economy (2) 14 Crime 0 - 0 - 10 Loyalty (1) 12 Decay 0 - 0 - 10 Stability (3) 16 Strife 0 - 0 - 10
Agriculture Untrained 3 Stability 3 Arts Untrained 1 Culture 1 Boating Untrained 2 Economy 2 Defense Untrained 3 Stability 3 Engineering Untrained 3 Stability 3 Exploration Untrained 2 Economy 2 Folklore Untrained 1 Culture 1 Industry Untrained 2 Economy 2 Intrigue Untrained 1 Loyalty 1 Magic Untrained 1 Culture 1 Politics Untrained 1 Loyalty 1 Scholarship Untrained 1 Culture 1 Statecraft Untrained 1 Loyalty 1 Trade Untrained 2 Economy 2 Warfare Untrained 1 Loyalty 1 Wilderness Untrained 3 Stability 3
Founding Date
2023
Alternative Name(s)
River's Keep
Type
Village
Population
25
Location under
Included Locations
Owner/Ruler
Additional Rulers/Owners
LEADERS
RULER(S) Elder (primary), then the Wild Cards COUNSELOR: Ellas Lantaththar GENERAL: Rulf Serpentwind EMISSARY: Edmund Chaucer MAGISTER: Zane Duststone TREASURER: Felver Yetix Calser Salben VICEROY: Mavrakas WARDEN: Gonethin MithanmyrCulture (1) 12 Corruption 0 - 0 - 10 Economy (2) 14 Crime 0 - 0 - 10 Loyalty (1) 12 Decay 0 - 0 - 10 Stability (3) 16 Strife 0 - 0 - 10
Agriculture Untrained 3 Stability 3 Arts Untrained 1 Culture 1 Boating Untrained 2 Economy 2 Defense Untrained 3 Stability 3 Engineering Untrained 3 Stability 3 Exploration Untrained 2 Economy 2 Folklore Untrained 1 Culture 1 Industry Untrained 2 Economy 2 Intrigue Untrained 1 Loyalty 1 Magic Untrained 1 Culture 1 Politics Untrained 1 Loyalty 1 Scholarship Untrained 1 Culture 1 Statecraft Untrained 1 Loyalty 1 Trade Untrained 2 Economy 2 Warfare Untrained 1 Loyalty 1 Wilderness Untrained 3 Stability 3