Disc Casters Trading Card Game Rule Book

Disc Casters is a complex trading card that uses different card types like Units, Spells, Items, and Runes. The game's popularity is mostly thanks to Igarashi Corporations' Holographic Arena technology. This game is heavily based off of the in-universe magic system and so if the rules are sounding a bit confusing go to the Law of Magic article.  
"I don't think I am the person to teach you there are better players and my grandpa was the one who helped me master the game."  
  • Todd Booker
  • Purpose

    Nathaniel Jackson decided to have this book ship with starter decks so that people would know how to play the game. A very good idea when you want to sell games to people is to make sure they know how to play.

    Document Structure

    Clauses

    The table of contents for this book is divided into these categories:
    • Getting Started
    • Spells and Runes
      • Alignment
      • Elements
      • Schools
      • Casting
    • Units
      • Range System
      • Class
      • Forge Summoning
        • Rite Forge
        • Soul Forge
    • Items
      • Alchemy
      • Enchanted
    • How to Play the Game - See Disc Casters Quick Play Guide
      • Mana
      • Deciding Who Goes First
      • Starting a Game
      • The Turn
      • Winning
    • Conclusion

    Caveats

    The official Disc Casters Rules.

    Publication Status

    Currently, in print, the first edition was printed on May 15th, 2011 when the game was recreated and is the current edition of the book.

    Legal status

    These are the rules that were made by Go Down in Games: A Gaming Company for their game Disc Casters and are the rules that used by the International Disc Caster's Network for all officail tournaments.
    Type
    Guide, How-to
    Medium
    Paper
    Authoring Date
    April 7th, 2011
    Ratification Date
    May 15th 2011
    Signatories (Organizations)