MagiTechnology Armor

MagiTechnology Armor is the peak of Imperium design for military use. Each suit is designed for its user and is custom fit to each person's MagiTechnology implants. Because of this, the suit must either be designed for the wearer or take a period of adjustment to attach to the implants. The adjustment period lasts for 10 - Constitution modifier days where the wearer suffers 3 levels of exhaustion. Once the suit is connected, it is designed to remain on at all times, with specialized hatches to handle any biological necessities. Removal of the armor is quite painful unless done by a professional, reducing your maximum hit points by 1d12 for 1d3 weeks after removal.  
Armor Name Cost Armor Class (AC) Properties Stealth Weight
Fencer Class 20,000 CP 14 +5 to Movement Speed, Hide or Disengage as a Bonus Action -- 100 lbs
Gladiator Class 25,000 CP 16 +1 to Attack Rolls Disadvantage 175 lbs
Dragoon Class 20,000 CP 17 +1 to Saving Throws, Ignore Difficult Terrain -- 250 lbs
Templar Class 30,000 CP 20 +15 Hit Points, -5 to Movement Speed, exhaustion decreases on short rest, half hit dice Disadvantage 300 lbs
  Fencer Class Magitech is a light combat-orientated model with emphasis on stealth, quick strikes, and agility. It grants a bonus to both movement speed and uses enhanced muscle fibers to provide the ability to dodge out of combat range easily. The suit is usually of a sleek design with a built in balaclava that securely wraps around the head and an attached full face mask that attaches to a built in oxygen system to ensure peak performance while in the suit.   Gladiator Class Magitech is moderate combat-orientated model with emphasis on front line attacking. It has a sturdier built and uses a similar muscle fiber system as the Fencer class to enhance upper arm strength to ensure attacks are dealt with brutal efficiency. While the armor is heavier and stronger, it doesn't provide the flexibility or speed of the Fencer class, making this a favorite among fighters who have be able to take hits as well as give them. The suit is a singular bio-mechanical design with a faceplate that opens up to allow for communication and consumption.   Dragoon Class Magitech was designed for long-range reconnaissance and hazardous territory exploration. For this reason it is designed for ensuring that its user survives nearly anything over any kind of offensive support. Built in filtration systems for both air as well as blood dialysis to aid in the removal of dangerous toxins, a lightweight and modular armor design that is externally reinforced but also flexible in movement. The helmet has a built in gas mask with a removable faceplate. While this armor is modular and appears to be easy to remove, it is directly integrated into the user's cardiovascular and respiratory systems - without proper medical aid in the installation and removal, it can be fatal to the user.   Templar Class Magitech is the high end defensive armor platform. Designed to be a moving fortification for front line deployment, the Templar Class armor is a built in living habitat so that the operator never has a need to remove it or expose any part of their body outside of it. Be it waste disposal, nutrient and caloric intake, or preventing muscle atrophy, the Templar class mobile fortress armor can handle it all. The downside is the suit is slow and lacks any agility.   There are also a number of shields designed for use with MagiTech implants as well. These shields make use of the heightened sense of strength and speed utilizing the implants to confer additional bonuses to the wearers of the shields. Some of the shields have Strength requirements to hold, but this requirement is ignored if the user is wearing MagiTechnology Armor.  
Armor Name Cost Armor Class (AC) Properties Stealth Weight
MagiTech Buckler 100 CP +1 Light, Can be used to make an offhand attack (1d6 Lightning Damage) -- 10 lbs
MagiTech Shield 250 CP +2 3 charges. Spend 1 charge to a) As an action, push a target within 5 ft up to 10 ft away and knock prone or b) As a reaction, reduce damage to an ally within 5ft by 1d8. Requires 12 Strength or MagiTech Armor. -- 30 lbs
MagiTech Tower Shield 500 CP +2* * You have half cover while wearing this shield. Use your movement to gain three-quarters cover (+5 to AC/Dex saves) instead of half cover until start of your next turn. Disadvantage on Attack rolls. Requires 15 Strength or MagiTech Armor. Disadvantage 60 lbs