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Billhooks

Turf:

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Butcher Shop, Stockyard, and Slaughterhouse. Animal fighting pits and gambling dens. Several terrified merchants and businesses, which they extort.


NPCs:

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Tarvul (leader, serving life in prison, savage, arrogant, family man). Erin (captain, Tarvul’s sister, confident, deadly, ambitious). Coran (thug, Tarvul’s son, fierce, loyal, quiet).


 

Notable Assets:

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A large gang of bloodthirsty butchers. A pack of death-dogs.


Quirks:

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The Billhooks have a bloody reputation, often leaving the butchered corpses of their victims strewn about in a grisly display. Many wonder why the Bluecoats turn a blind eye to their savagery.


Allies:

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Enemies:

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Type
Illicit, Gang
Parent Organization
Subsidiary Organizations
Location
Controlled Territories

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