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Draglins

Basic Information

Anatomy

Physically humanoid, with the addition of a whip-thin tail (color/texture depends on variation) and slightly longer canines.

Biological Traits

Queens--the host of the original six dragons--are as immortal as the dragons themselves until they give birth to a female heir or die, presumably--no queen has ever been killed yet.

Genetics and Reproduction

Reproductively, almost identical to humans.

Growth Rate & Stages

Grows at the same pace as humans until past puberty, at which point they age slightly slower than humans, reaching older ages of up to 150.

Ecology and Habitats

Depending on the subset, each will tend to a different environment as their subsets suggest--Earth taking to caves and areas connected with nature, Dark to areas with less light and sunsets, Water to oceans, lakes, rivers, streams, and so on.

Dietary Needs and Habits

They have the same biological needs as humans, including the need to consume more to make up for magic wear.

Additional Information

Perception and Sensory Capabilities

Have higher base magic than regular humans, and tend towards their elemental disposition. In the case of mixed Draglins, they tend towards whatever their parentage suggests, but to a lesser degree depending on the amount of each subset.

Civilization and Culture

Major Organizations

Each subset has their own queen and subsequent hierarchy and mini government, although for the most part they are unified in major decisions historically, before they were scattered with the arrival of Quinn. The relationship is of six states divided by subset, united by a country that all six of their leaders participate in.

Common Taboos

Pulling on others' tails--it hurts, though that doesn't mean it isn't done on occasion.

History

The six original dragons created them to hold their souls so that they would be assured that they would be immortal by passing their souls into a new baby girl every so often. To create Draglins on their own, a dragon had to keep a human alive and magically replace their blood with the dragon's own. Most of the time, this process would fail, especially in the beginning. To create a Draglin host, like the Six did, a dragon would create a Draglin with their own blood and then shove their magic, and finally their soul, inside. However, since the Six were the first dragons, and made the other dragons out of their own magic, they turned out to be the only dragons with the knowledge of how to keep their souls safe while their magic was stripped away. When other dragons tried to put their souls in their own Draglins, they all ultimately failed, leaving the Draglins dazed but alive. The Six, now with new hosts, decided that it was their responsibility to take care of the new race, feeling both guilt for their unintentional slaughter of their children and grandchildren and potential in the new race. The Six retook control of the Six Stones area, now occupied by most of their remaining descendants in their absence of the area. Dragons and Draglins lived in harmony for a while until the dragons got too violent and were kicked out. Uan Quinn, bearing a grudge against the Six for what he felt was an unrightful denial of his existence and neglect, was the first to truly conquer the domain, weakened after a century of prosecution by dragon-slayers with no more dragons to slay. He took many Draglins and all of the queens eventually, although he released a few out into the world at some point or another, and ended up shattering the domain into small groups, driving them from their domain. He burned and destroyed any and all records of Dagonor that he could find, erasing them into the stuff of myth and erasing knowledge of where their domain is with the meddling into the six's memories. He purposely released Karasu, heir to Xaemon, the Dark dragon in the Six, and queen of Dark in Dagonor, out into Sanches Dynasty, having placed a strange magical monstrosity in her. Karasu would go on to gather the Six and their hosts, and unify Dagonor again--with Quinn's help.

Historical Figures

The first six queens.

Common Myths and Legends

The six dragons and the queens, by extent, as well as the first six queens.

Interspecies Relations and Assumptions

While the original six dragons (and occasionally the queens) can be haughty and disregard human life, regular Draglins view other sapient species with as much respect to their intellectual ability as they see themselves.
Genetic Ancestor(s)
Origin/Ancestry
Dark, Light, Fire, Water, Earth, Air
Lifespan
125
Average Physique
Lithe, muscular.
Body Tint, Colouring and Marking
Water Draglins have scaly tails with options of colors ranging from white to deep green, encompassing blue, and any combination of. Fire Draglins have silky, furry tails with options of colors ranging from white to red to yellow to black, and any combination of. Air Draglins have fluffy tails with options of colors ranging from white to sky blue to a deeper blue, with a rarer color of light yellow--approaching white--speckles. Earth Draglins have scaly tails with larger overlapping spines, with color options ranging from deep brown to green to gold, with a little black. Light Draglins have curly furred tails, with color options ranging through all approaching white pastels, though the base color is always white and the pastels only incorporate a small portion of the tail, except in rare cases. Dark Draglins have few color options, with most of their tails being a solid black with perhaps a tint of some deep color, like blue or green.

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