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Introduction

Drakkenheim is no more. An eldritch storm of falling stars devastated the city on that woeful eve, leaving behind a meteorite that would have lasting effects. Fifteen years later, Drakkenheim is a dismal urban wasteland contaminated by otherwordly magic and haunted by hideous monsters. Fantastic wealth, lost knowledge, and powerful artifacts lie ready for the taking by adventurers brave or foolish enough to venture into the ruins. However even those who survive the dangers Drakkenheim may not return unmarked by its horrors.  

Fallen Star, Fallen City

  Drakkenheim was the cosmopolitan capital of Westemär , ruled by the imperious House Von Kessel. A decade of bloody civil war erupted after the city's destruction. The realm was left shattered and the royal line broken. Now, the political order of the wider world lies in shambles, torn apart by religious schism and military conflict, and only a faint hope remains that the city can be rebuilt and the nation restored.    

Rival Factions

    Five factions have arrived in Drakkenheim to advance their ambitious agendas. though their ideologies and methods differ, each seeks valuable resouces and lost secrets within this city. However the ruins present many confounding obstacles for their agents. As such, all the factions hope to attract adventurers to their cause, drawing would-be heroes into a fierce political intrigue that may boil over into violent struggle. Those who wish to decide the fate of Drakkenheim must choose their allies carefully.    

The Haze

  There are more hazards in Drakkenheim than monsters and rival factions. A Billowing mist filled with glinting multi-colored motes has settled over the entire city, which adventurers call the The haze . It's like the dust never really settled after the meteor fell. You gai no benefits from resting in The haze. This cannot be circumvented by mundane means and few magical ones.     

Contamination

  Magical poisoning can be encoutered by creatures, delerium and magical phenomena in Drakkenheim. Contamination cannot be protected by mundane means. Magics and poisons do not work against contamination. It cannot be healed naturally nor readily removed by low tier magic.    

Dangers Of The Dark City

  Be warned that in Drakkenheim , you will often stumble upon creatures and other perils far beyond what they can defeat on their own. Discretion and cunning may prevail when strength of arms fails. Adventurers must seek out the like-minded allies, and be wary of making new enemies. You must have all the equipment you need before setting out on an expedition, use your resources carefully, and be prepared to retreat at a moment's notice.

Known facts

 
The Gods are silent and distant
They don't manifest physically nor speak with worshippers and do not interfere in earthly matters. Planar cosmology is mysterious and unknowable, but sages have still developed many conflicting theories.  
Divine spellcasting powers aren't granted by gods
Instead, clerics, druids, and paladins tap into sacred energies through devotion, meditation, and resolve. violating one's religious tenets won't result in a loss of this ability, but a crisis of faith might.  
Individuals can't become wizards through study alone.
The arcane magic of both sorcerers and wizards alike is borne in the blood, which may be harnessed via practice and study. the laws of the land bar arcane spellcasters from holding noble titles.

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