Autome 20th, 22221

Hand of the King

The Hand of the King is a religion devoted to the Sun God. Recruits of the Bregritopia Army who are inclined toward magic and the sun are generally transferred to this regiment of holy warriors.

History

Established as an extension of the Bregritopia Empire Military worshiping the god Rhamis. It was established by William Bregritopia who was a devout worshiper of Rhamis.

Without the suns we are nothing

Founding Date
5000
Type
Religious, Holy Order
Alternative Names
Holy order of the Sun
Training Level
Professional
Veterancy Level
Experienced
Demonym
Flames
Leader
Leader Title
Parent Organization
Deities
Divines
Location
Notable Members
Related Ethnicities

Paladin Sacred Oath: Oath of the Sun

Oath of Sun, Paladin

The Oath of the Sun binds a Paladin to become a beacon of hope in the life of others. Sometimes called Sun Knights and Lightbringers, they are sent to the darkest corners of the land, to fight despair and hopelessness. Always doing their best to hold their heads high, these paladins nurture even the slightest glimpse of hope. For this feeling may grow from a small flickering flame to a raging bonfire.   They are often devout followers of gods of light, hope, and protection, such as Lathander, Helm, Ilmater, and Torm. However, they may dedicate their devotion to helping the victims of catastrophes or wars. Nevertheless, these paladins are symbols of courage. They often engrave their armors and helms with images of the sun or flames, and, at dawn, they can be found in prayer, facing the rising sun.
Tenets:
The tenets of the Oath of the Sun focus on inspiring others and dissipating darkness. Passed down in tomes and prayers, they are divided into five base tenets:
Light the Beacons. Take your flame to the darkest places and inspire those around you to come together for the greater good.
Find Light In The Darkness. Those at their worse are those in greater need of guidance and hope.
Guiding Light. Lead the doubtful ones, be bold and take the first step.
Pass The Torch. Know when to nurture the light in others and let them shine. Lend them your flame.
Shining Life. Life is the greatest gift of all and has no meaning without light in it. Share this gift through laughter, beauty, or kindness.
Oath Spells:
You gain oath spells at the paladin levels listed.
Paladin LevelSpells
3rdBurning HandsFaerie Fire
5thflame blade, Scorching Spear
9thdaylight, fireball
13thfire shield, wall of fire
17thTorrent of Fire, Flame Strike
Channel Divinity:
When you take this oath at 3rd Level, you gain the following two Channel Divinity options.
Light the Beacons. As an action, you enchant a number of weapons and ammunition you can see within 30 feet of you. The amount of melee weapons you can target with this feature is equal to your Charisma modifier. For each melee weapon you would enchant, you can instead enchant 2 pieces of ammunition. For 1 minute, each enchanted weapon and piece of ammunition sheds bright light in a 20- foot radius and dim light for an additional 20 feet and deals an extra die of fire damage on a hit.
Nova. As an action, you present your holy symbol which bursts into raging flame and you can cause each hostile creature within 10 feet of you to make a Wisdom saving throw. If the creature fails its saving throw, it takes your level as fire damage and gains vulnerability to fire damage until the end of your next turn. If it succeeds its saving throw, it takes half your level as fire damage.
At 18th level, the range of this channel divinity feature increases to 30 feet.
Oath Abilities:
Punishment of the Sun

Punishment of the Sun

3rd-Level Paladin Feature
You can channel the duality of life into your weapons. Whenever you use your Divine Smite class feature, you can choose to deal Fire rather than Radiant damage.
Sun's Warmth

Sun's Warmth

7th-Level Paladin Feature
You and all friendly creatures within 10 feet of you have resistance to fire and cold damage, and can tolerate temperatures as low as -50 degrees Fahrenheit and as high as 300 degrees Fahrenheit. Additionally, when you deal fire damage, you can choose to deal radiant damage instead.
At 18th level, the range of this aura increases to 30 feet.
Mother Above

Mother Above

15th-Level Paladin Feature
You gain an additional use of Channel Divinity. In addition,   Light the Beacons. The number of weapons you can effect is doubled. The time increases to 10 minutes. Add your CHR modifier to the fire damage.
Phoenix Form

Phoenix Form

20th-Level Paladin Feature
As an action, you invoke the power of the sun to suffuse your body with life and light. You emanate The aura of Phoenix. For 1 minute,
  • Bright sunlight shines from you in a 120-foot radius, and dim light shines 240 feet beyond cutting through any darkness.
  • You become Immune to Fire and all physical attacks
  • You gain flaming wings that grant you a fly speed of 60ft.
  • Once per turn, as an action you can use your ultimate attack, Pheonix's Fire. The creature must make a Constition saving throw, on a failure they die instantly. On a success they take 12d12 fire damage and fall prone.
Once you use this feature, you can’t use it again until you finish a long rest.

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