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Crew

Crew are Skilled Hirelings trained in tasks pertaining to the physical maintenance of a franchise (for example, servers or gardeners) or the navigation of a mobile headquarters (sailors for a seagoing franchise, engineers for a giant hollow statue, and so on). Crew do not leave a franchise and cannot perform franchise tasks. They typically run rather than fight back when attacked, though the DM can decide otherwise. If a mobile franchise headquarters requires more crew than is granted by the franchise’s rank, the characters must hire the remainder (typically at the skilled hireling cost of 2 gp per day).   Hiring crew can become a cooperative roleplaying activity. Potential crew might hear of Acquisitions Incorporated or the party’s exploits and come to interview with the franchisees. Choices might be offered by the DM, as between a team of ex-militia who lost their last battle and a crew of recently released criminals who swear they were wrongly imprisoned. Names, personalities, and roles can be assigned to crew by the DM and the players. Rather than simply interacting with the cook and the first mate, the characters can instead deal with Pepper, the chef who loves spicy foods, and Brazen, the veteran sailor who always talks back, creating the potential for entertaining interactions as the franchise grows.

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