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Omin Dran Statblock

Omin Dran

Medium Humanoid (Half-Elf, Lawful Neutral

Armor Class 18 (plate)
Hit Points 65 (10d8+20)
Speed: 30 ft

STR

16
( +3 )

DEX

8
( -1 )

CON

14
( +2 )

INT

11
( +0 )

WIS

18
( +4 )

CHA

12
( +1 )

Saving Throws WIS +7, CHA +4
Skills Deception +4, Insight +7, Intimidation +4, Medicine +7, Perception +7, Persuasion +4
Senses Darkvision 60 ft., Passive Perception 17
Languages Common, Dwarvish, Elvish, Goblin
Challenge Rating 5 (1,800 xp)
Proficiency Bonus +3

Omin is a 9th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). He has the following cleric spells prepared:   Cantrips (at will): Guidance, Sacred Flame, Spare the Dying, Thaumaturgy   1st level (4 slots): Bless, Command, Divine Favor, Shield of Faith   2nd level (3 slots): Enhance Ability, Hold Person, Magic Weapon, Silence, Spiritual Weapon    3rd level (3 slots): Beacon of Hope, Crusader's Mantle, Dispel Magic, Mass Healing Word, Spirit Guardians   4th level (3 slots): Death Ward, Freedom of Movement, Locate Creature, Stoneskin   5th level (1 slot): Dispel Evil and Good, Flame Strike, Hold Monster, Greater Restoration, Legend Lore


Divine Strike. Once on each of his turns when he hits a creature with a weapon attack, Omin can cause the attack to deal an extra 4 (1d8) damage of the same type dealt by the weapon.   Fey Ancestry. Omin has advantage on saving throws against being charmed, and magic can’t put him to sleep.

Actions

Multiattack. Omin makes two attacks with his maul.   Maul. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Reactions

War God’s Blessing (Recharges after a Short or Long Rest). When a creature within 30 feet of Omin makes an attack roll, but before learning whether it hits or misses, Omin can grant the creature a +10 bonus to that roll.

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