Spike Growth
Spike Growth
2-level Transmutation
Casting Time 1 Action
Range 150 feet
Duration Concentration, up to 10 minutes
Components V, S, M
Materials seven sharp thorns or seven small twigs, each sharpened to a point
The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes Difficult Terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.
The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
Class(es): Druid, Ranger, Cleric (Nature Domain)
Remove these ads. Join the Worldbuilders Guild
Comments