Warding Wind
Warding Wind
2-level Evocation
Casting Time 1 Action
Range Self
Duration Concentration, up to 10 minutes
Components V
A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. The wind lasts for the spell’s duration. The wind has the following effects:
- It Deafens you and other creatures in its area.
- It extinguishes unprotected flames in its area that are torch-sized or smaller.
- It hedges out vapor, gas, and fog that can be dispersed by strong wind.
- The area is Difficult Terrain for creatures other than you.
- The attack rolls of ranged weapon attacks have disadvantage if the attacks pass in or out of the wind.
Class(es): Bard, Druid, Sorcerer, Wizard
Remove these ads. Join the Worldbuilders Guild
Comments