Vine Blights

Everything presented is subject to change as the adventuring party discovers hidden secrets.
Appearing as masses of slithering creepers, vine blights hide in undergrowth and wait for prey to draw near. By animating the plants around them, vine blights entangle and hinder their foes before attacking.   Vine blights are the only blights capable of speech. Through its connection to the evil spirit of the Gulthias tree it serves, a vine blight speaks in a fractured version of its dead master’s voice, taunting victims or bargaining with powerful foes.

Additional Information

Uses, Products & Exploitation

Vine Blights

Appraisal DC: 8
Type: Plant
Skill: Nature
DC Item Harvesting Time Value Weight Expiration Crafting
5 Vines (small bundle) 1 minute 5 cp 5 lbs. N/A None
10 Blight Pollen (small pouch) 2 minutes 3 sp 1 lb. N/A Potion of Speak With Plants
15 Blight Seeds (x5) 3 minutes 1 sp 1 lb. N/A Blight Oil
20 Gulthias Sap (vial) 4 minutes 6 sp 1 lb. 14 days None
 
Vines
Sturdier and more flexible than regular vines, these vines can be stripped down to their fibers to make 10 feet of rope (DC 14 Survival check).
Blight Pollen
Vine blights use their pollen to communicate with other blights and plants. As such, alchemists and druids often use the pollen for potions that aid in talking to plants.
Blight Seeds
These hard, dry, wrinkled seeds, about the size of a walnut, can often be found on dead blights. Once a seed is unnaturally plucked from a blight's body, the seed becomes sterile. Alchemists often use the seeds to create oils and potions. Some farmers can repurpose the seeds as a unique fertilizer.
Gulthias Sap
A dark red, thick, and sticky sap that can sometimes be found on a blight's body.
Genetic Ancestor(s)
Scientific Name
Kingdom: Plantae
Phylum: Tracheophyta
Class: Vinifera
Order: Entwinerales
Family: Vitisidae
Genus: Tendrillus
Species: Vinosa
This creature follows harvesting rules. Creature specific harvesting can be found here.

Monster Manual, pg. 32

Vine Blight CR: 1/2

Medium plant, neutral evil
Armor Class: 12 (natural armor)
Hit Points: 26 4d8+8
Speed: 10 ft

STR

15 +2

DEX

8 -1

CON

14 +2

INT

5 -3

WIS

18 +4

CHA

3 -4

Skills: Stealth +1
Condition Immunities: Blinded, Deafened
Senses: Blindsight 60 ft. (blind beyond this radius), Passive Perception 10
Languages: Common
Challenge Rating: 1/2 ( 100 XP)

False Appearance.
While the blight remains motionless, it is indistinguishable from a tangle of vines.

Actions

Constrict. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 9 ( 2d6+2 ) bludgeoning damage, and a Large or smaller target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the blight can’t constrict another target.   Entangling Plants (Recharge 5–6). Grasping roots and vines sprout in a 15-foot radius centered on the blight, withering away after 1 minute. For the duration, that area is difficult terrain for nonplant creatures. In addition, each creature of the blight’s choice in that area when the plants appear must succeed on a DC 12 Strength saving throw or become restrained. A creature can use its action to make a DC 12 Strength check, freeing itself or another entangled creature within reach on a success.

Appearing as masses of slithering creepers, vine blights hide in undergrowth and wait for prey to draw near. By animating the plants around them, vine blights entangle and hinder their foes before attacking.   Vine blights are the only blights capable of speech. Through its connection to the evil spirit of the Gulthias tree it serves, a vine blight speaks in a fractured version of its dead master’s voice, taunting victims or bargaining with powerful foes.

Suggested Environments

Forest

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