Gnarly Grimman
Gnarly Grimman is a witch of the wilds and a security expert (He wasn't sure what to pick for his O-Levels). Often taking a nihilistic approach to life he often doesn't care about endangering himself or others.
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Witch | You are a cunning practitioner of ancient magic who can cast
spells at will. Magic spells may change any single situational detail which
only you perceive at the moment of casting (such as making a shoe
untied or causing a highway exit to be missed), but may not outright
break the laws of physics. Words of magic burn the tongue, and each
spell you cast costs 1 HP. Your odd charm never returns upon use, but
you may choose to gain a new one as an advancement reward.
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Security | If you have a reasonable amount of prep time and the coast
is clear, you can use your anti-security kit and attempt to breach any
lock or crack any safe by rolling +REFLEXIVE. You may also disarm traps
you know about and can physically reach by rolling +TACTICAL.
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ROLE: Nihilistic | Describe how you arrived at the ultimate conclusion—nothing truly matters. Advance if you showed no fear of death and no selfpreservation instinct at any point during the mission. |
War die | + 1 d6 at next mission |
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