Gnomes
Gnomes
Alternate Name: NomanariSylvan Name: Nori'qo The Gnomes of Eashavar are a race of Fey which hold an especially strong connection to Faenor and the natural world. Historically, they viewed themselves as the guardians of all things Faerie, but the expansion of civil society has tread upon many of their lands and integrated them throughout the generations. Many Gnomes still cling to their connection with Faenor, but they are just as eager to travel and learn about the peoples and societies of Eashavar, standing up for nature and what they believe to be right along the way.
General Information
Rarity: Uncommon. (You may play this race without consulting the DM.) Physical Description: Gnomes are among the most humanoid of Fey. They have no obvious animalistic features - save for having a lot of hair - and instead present as little people that are between three and four feet in height, skinny, with vibrant hair that shifts in color and large eyes. All Gnomes can have facial hair, though hair tends to have trouble growing on their face, and the most they can typically manage is erratic mustaches and tufts above their chins. Gnomes have short attention spans, and jump from fixation to fixation on a whim. On the other hand, when they are given a distinct purpose they can devote their whole lives to its accomplishment. Family Structure: Gnomes are typically raised by one or two parents, and grow up quite fast, reaching adulthood at ages as early as 10. From there, they split off to wander the world on their own, and never really reconnect with their families. They freely make friendships and bonds with others, and these tend to be stronger than their familial ties. At times, Gnomes can feel overbearing in their friendship when developing relationships with other, less-emotional races. Attitude Toward Society: Gnomes find the rigid social norms and hierarchies of mortals to be comical and absurd. They are a playful people, and enjoy demonstrating their derision through pranks and mockeries of rule-following folk. This can make them seem to come off as rude and spiteful, as they'll happily harass a lowly shopworker or heckle the local guards. To Gnomes, the annoyed response is what is rude; mortals are far too serious, and it makes the world so dreadfully boring! Attitude Toward Gender: Gnomes tend to have very little sexual dimorphism, and they have even less of a conceptualization of gender. They find others' adherence to it as funny as they do adherence to laws or social mores. It's not uncommon for Gnomes to go out of their way to break the gender roles assigned to them wherever they can, just as they break any other social rule. Those dresses are damn pretty; and who says a lady shouldn't start up a bar brawl? Attitude Toward Relationships: Gnomes are quick to develop crushes, as they become fixated on new friends as quickly as they do on new concepts. These crushes are hardly long-term, and they go away with their novelty, perhaps after a fling or two. Gnomes typically do not desire life-partners, and marriage is totally out of the question. Starting a relationship with a Gnome is considered, stereotypically, as asking for trouble and heartbreak, as they actively work to undermine all social norms - those of your partnership included.Race (5e)
Gnomes (5e)
ability score increase:
+1 Intelligence
age:
Gnomes mature around the age of 10, and can live up to 200 years old.
Size:
Small
speed:
25ft
Languages:
race features:
Farvision: You can see twice as far in dim light, and retain the ability to distinguish colors and detail under these conditions. Worldsoul: You begin with an extra skill or tool proficiency (beginning the game with the tool kit in the latter case), of your choice. Learning a language or proficiency takes half as long for you. Gnomish Cunning: You have advantage on all Charisma saving throws. Once, when you fail a death saving throw, you may negate the effect as if the roll was skipped; this ability recharges after a long rest.
Farvision: You can see twice as far in dim light, and retain the ability to distinguish colors and detail under these conditions. Worldsoul: You begin with an extra skill or tool proficiency (beginning the game with the tool kit in the latter case), of your choice. Learning a language or proficiency takes half as long for you. Gnomish Cunning: You have advantage on all Charisma saving throws. Once, when you fail a death saving throw, you may negate the effect as if the roll was skipped; this ability recharges after a long rest.
Ancestry (Pathfinder 2e)
Gnome feats emphasize their ability to communicate with animals, their connection to the Faerie Plane, and their tendency to jump from hyperfixation to hyperfixation.Gnomes
- Hit Points
- 8
- Size
- Small
- Speed
- 25
- Ability Boosts
- Constitution, Charisma, Free
- Ability Flaw
- Strength
- Traits
- Humanoid, Fey, Gnome
- Languages
- Human Common, additional languages equal to 1 + your Intelligence modifier (if it's positive)
- Special Abilities
- Low-Light Vision: You can see in dim light as though it were bright light, so you ignore the concealed condition due to dim light.
- Heritages
- Chameleon Gnome: The color of your hair and skin is mutable. You can slowly change the vibrancy and the exact color, and the coloration can be different across your body, allowing you to create patterns or other colorful designs. It takes a single action for minor localized shifts and up to an hour for dramatic shifts throughout your body. While you're asleep, the colors shift on their own in tune with your dreams, giving you an unusual coloration each morning. When you're in an area where your coloration is roughly similar to the environment (for instance, forest green in a forest), you can use the single action to make minor localized shifts designed to help you blend into your surroundings. This grants you a +2 circumstance bonus to Stealth checks until your surroundings shift in coloration or pattern. Sensate Gnome: You see all colors as brighter, hear all sounds as richer, and especially smell all scents with incredible detail. You gain a special sense: imprecise scent with a range of 30 feet. This means you can use your sense of smell to determine the exact location of a creature. The GM will usually double the range if you're downwind from the creature or halve the range if you're upwind. In addition, you gain a +2 circumstance bonus to Perception checks whenever you're trying to locate an undetected creature that is within the range of your scent. Spelltouched Gnome: You have a deep connection with Faenor. Choose one cantrip from the primal spell list. You can cast this spell as a primal innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up. You can change this cantrip to a different one from the same list once per day by meditating to realign yourself with the Fae. This is a 10-minute activity that has the concentrate trait. Worldly Gnome: You grew up as a bookworm or a natural craftsman. You become trained in one Lore skill and one other Intelligence- or Wisdom-based skill of your choice. At 5th level, you become expert in the chosen skills.
- Ancestry Feats
-
Name Traits Level Prerequisites Benefits Animal Chatterer Gnome 1 - You recognize the chattering of small creatures as its own peculiar language. Show spoilerYou recognize the chattering of small creatures as its own peculiar language. You can communicate basic concepts to small animals, but you cannot have a directed conversation with them.Faenor Magic Gnome 1 - Your connection to Faenor grants you a primal innate spell, much like those of the Faeries. Show spoilerYour connection to Faenor grants you a primal innate spell, much like those of the Faeries. Choose one cantrip from the primal spell list. You can cast this spell as a primal innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.Gnome Obsession Gnome 1 - You might have a flighty nature, but when a topic captures your attention, you dive into it headfirst. Show spoilerYou might have a flighty nature, but when a topic captures your attention, you dive into it headfirst. Pick a Lore skill. You gain the trained proficiency rank in that skill. At 2nd level, you gain expert proficiency in the chosen Lore as well as the Lore granted by your background, if any. At 7th level you gain master proficiency in these Lore skills, and at 15th level you gain legendary proficiency in them.Gnome Polyglot Gnome 1 - Your extensive travels, curiosity, and love of learning help you to learn languages quickly. Show spoilerYour extensive travels, curiosity, and love of learning help you to learn languages quickly. You learn three new languages, chosen from common languages and uncommon languages you have access to. These languages take the same form (signed or spoken) as your other languages. When you select the Multilingual feat, you learn three new languages instead of two.Gnome Weapon Familiarity Gnome 1 - You favor unusual weapons tied to your people, such as blades with curved and peculiar shapes. Show spoilerYou favor unusual weapons tied to your people, such as blades with curved and peculiar shapes. You are trained with the glaive and kukri. In addition, you gain access to kukris and all uncommon gnome weapons. For the purpose of determining your proficiency, martial gnome weapons are simple weapons and advanced gnome weapons are martial weapons.Grim Insight Gnome 1 - Others’ attempts to scare you often grant you insights about your would-be bullies that you can then exploit. Show spoilerOthers’ attempts to scare you often grant you insights about your would-be bullies that you can then exploit. If you roll a success on a saving throw against a fear effect, you get a critical success instead, and the source of the fear effect is flat-footed to you until the end of your next turn.Life-Giving Magic Gnome 1 - The upwelling of innate magic refreshes your body. Show spoilerOnce per minute, when you cast an innate spell from a gnome heritage or ancestry feat, the upwelling of innate magic refreshes your body. You gain a number of temporary Hit Points equal to half your level (minimum 1) that last until the end of your next turn.Vibrant Display Gnome 1 Chameleon Gnome heritage Whereas most gnomes’ coloration is static or changes slowly, you can cause your hair, eye, and skin color to scintillate in brief and disorienting bursts. Show spoilerWhereas most gnomes’ coloration is static or changes slowly, you can cause your hair, eye, and skin color to scintillate in brief and disorienting bursts. Once every 10 minutes, when you use the Feint action, you can compare your Deception check result to the Perception DCs of all adjacent creatures rather than just one creature within melee reach. It’s possible to get a different degree of success for each target. These changes are imprecise and usually short-lived, so while they allow you to periodically change your appearance in unpredictable ways, they are of little use in providing camouflage or aiding a disguise.Animal Elocutionist Gnome 5 Burrow Elocutionist You hear animal sounds as conversations instead of unintelligent noise, and can respond in turn. Show spoilerYou hear animal sounds as conversations instead of unintelligent noise, and can respond in turn. You can have full conversations with all animals, and you gain a +1 circumstance bonus to Make an Impression on animals (which usually uses the Diplomacy skill).Eclectic Obsession Gnome 5 Gnome Obsession Your desire for stimulation has led you from one pursuit to another and granted you a smattering of expertise with myriad crafts and professions. Show spoilerYour desire for stimulation has led you from one pursuit to another and granted you a smattering of expertise with myriad crafts and professions. Once per day, you can reflect on snippets you’ve learned to temporarily become trained in one Lore skill of your choice. This proficiency lasts for 10 minutes or until you critically fail a check with that skill. Since this training is temporary, you can’t use it as a prerequisite for a permanent character option like a feat or a skill increase.Gnome Weapon Innovator Gnome 5 Gnome Weapon Familiarity You produce outstanding results when wielding unusual weapons. Show spoilerYou produce outstanding results when wielding unusual weapons. Whenever you critically hit using a glaive, kukri, or gnome weapon, you apply the weapon's critical specialization effect.Project Persona Concentrate, Gnome, Illusion, Primal, Visual 5 - Where others etch their armor to serve as a conduit for their imaginations, your vivid mind and bold personality allow you to project a more fitting persona over your lackluster armor. Show spoilerWhere others etch their armor to serve as a conduit for their imaginations, your vivid mind and bold personality allow you to project a more fitting persona over your lackluster armor. You change the shape and appearance of your armor to appear as ordinary or fine clothes of your imagining. The armor's statistics don't change. This effect lasts as long as you remain conscious and are wearing the armor. A creature can disbelieve the illusion by Seeking or touching your armor. The DC equals your Will DC.Cautious Curiosity Gnome 9 at least one arcane or occult innate spell gained from a gnome heritage or gnome ancestry feat You've learned a few magical techniques for getting yourself both into and out of trouble unnoticed. Show spoilerYou've learned a few magical techniques for getting yourself both into and out of trouble unnoticed. You gain misdirection and silence as 2nd-level arcane or occult innate spells. The tradition of these spells must match the tradition you use for your gnome ancestry options. You can cast each spell once per day and can target only yourself.Faenor Adept Gnome 9 at least one primal innate spell Over time your Faeries magic has grown stronger. Show spoilerOver time your Faeries magic has grown stronger. You gain faerie fire and invisibility as 2nd-level primal innate spells. You can cast each of these primal innate spells once per day.Life Leap Gnome, Move, Necromancy, Teleportation 9 - You phase through a space that a living creature occupies in a flash, spontaneously appearing on the opposite side of it in a vibrant display of colorful light. Show spoilerAs long as you are adjacent to a living creature, you phase through a space that it occupies in a flash, spontaneously appearing on the opposite side of it in a vibrant display of colorful light. You move from your current location to another location that's still adjacent to the same living creature, but on the opposite side or corner of the creature's space. To determine whether a position is valid, use the same rules as for flanking: a line through the center of the two spaces must pass through opposite sides or corners of the creature's space. You pass through the creature's life force, appearing in the selected location; this doesn't trigger reactions based on movement. You must be able to see your destination, and you can't move farther than your Speed would allow.Vivacious Conduit Gnome 9 - Your connection to Faenor has grown, and its positive energy flows into you rapidly. Show spoilerYour connection to Faenor has grown, and its positive energy flows into you rapidly. If you rest for 10 minutes, you gain Hit Points equal to your Constitution modifier × half your level. This is cumulative with any healing you receive from Treat Wounds.Gnome Weapon Expertise Gnome 13 Gnome Weapon Familiarity Your gnome affinity blends with your class training, granting you great skill with gnome weapons. Show spoilerYour gnome affinity blends with your class training, granting you great skill with gnome weapons. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the glaive, kukri, and all gnome weapons in which you are trained.Instinctive Obfuscation Gnome, Illusion, Visual 13 at least one arcane or occult innate spell gained from a gnome heritage or gnome ancestry feat The magic within you manifests as a natural reaction to threats. Show spoilerThe magic within you manifests as a natural reaction to threats. Once per day, when you are attacked by a foe, you gain the effects of mirror image but with two images instead of three. The tradition of this action matches the tradition of your gnome ancestry options.Homeward Bound Gnome 17 - The connection between you and Faenor resonates within your body stronger than it does for most gnomes, allowing you to cross the threshold between Eashavar and Faenor. Show spoilerThe connection between you and Faenor resonates within your body stronger than it does for most gnomes, allowing you to cross the threshold between Eashavar and Faenor. You gain plane shift as a primal innate spell. You can cast it twice per week. This can be used only to travel back and forth between Faenor and Eashavar. Due to your body's natural resonance, you can act as the spell focus, and you don't require a tuning fork.
You Might...
- Embrace learning and hop from one area of study to another without warning.
- Rush into action before fully taking stock of the entire situation.
- Hold tight to your connections with the natural world.
- Appreciate your enthusiasm and the energy with which you approach new situations.
- Struggle to understand your motivations or adapt to your rapid changes of direction.
- See you as unpredictable, flighty, unreliable, or even reckless.