Pompups
Pompups
Sylvan Name: Pomo'qo Pompups are a proud race of short and stout Fey, which sometimes earns them the moniker of "Dwarven Fey." Often regarded as cute by other races, Pompups feel an inherent drive towards glory and ambition, and they are more than happy to usurp others' meagre expectations.General Information
Rarity: Uncommon. (You may play this race only after consulting with the DM. There may be limits on the number of players able to play this race in a single party.) Physical Description: Pompups typically take on a Pomeranian appearance. They may also have the visage of other dogs, but their frame and form is always small and compact. Most Pompup fur is white, but it can range in other colors, such as gold, black, red and brown. They also have black beady eyes and stiff, pointy ears which help to display their current emotion. Their tails are covered in fluffy fur and can be of varying length. Pompups often find a fascination with enchanted items, and will protect those they have bonded with as if they were friends. Family Structure: Pompups do not seem to have families, or, at least, they very rarely speak of them. Strictly, they cannot reproduce, and they seem to venture out into the world on their own when very young, even before they reach adulthood. The only reason many survive is because they are often found by other Fey who shepherd them until they're self-subsistent. One theory is that Pompups grow up as animals, before sprouting into being as Pompup puppies, but most scholars consider this urban legend to be absurd. Attitude Toward Society: Pompups are a rare sight in Eashavar, but they are also the most extravagant. They are always seeking out the highest roles in mortal societies to occupy, as if to prove to others that the ways of mortals are child's play. Pompups have even been known to become high paladins of religious orders despite their disagreements with the Prime Canon, a position that is certainly ironic, but well-earned and deserved. Pompups can thrive just as well in the wilds, but they love to share a good tale whenever they may boast of their accomplishments, and they thus don't tend to stay away from city taverns for too long. Attitude Toward Gender: Pompups do not have genders. They tend to be hilariously chauvinistic, but in a way that has no prejudice to any group - they are simply self-centered, and rightfully so, the cute devils! They often fit better into male social rules, especially in human societies, but they don't view themselves as such and they make no effort to align with social rules by any mechanism aside from coincidence. Attitude Toward Relationships: Pompups are strictly asexual; it's believed they don't even have the organs to have sex. They do enjoy having their stomachs rubbed, however, and often view this as a form of intimacy with their closest companions. They may form romantic relationships, but these are typically just for boast and clout. Many especially love to play with the feelings of nobles, particularly because it's prone to causing scandals, and what's more fun than a scandal or two? How Pompups reproduce, exactly, is not widely known; but by the Ones Above, they certainly do continue to exist, no matter how much you might try to kill them off!Race (5e)
Pompups (5e)
ability score increase:
+1 Charisma
age:
Pompups go out into the world right from birth. They take just a couple of years to physically mature, though it may take them several more to mature mentally. They do not seem to age, but much like they tend to appear out of nowhere, they seem to disappear into nowhere: Pompups older than 40 are extremely rare to find.
Size:
Small
speed:
25ft
Languages:
race features:
Farvision: You can see twice as far in dim light, and retain the ability to distinguish colors and detail under these conditions. Speak with Small Beasts: Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts. You have advantage on all checks involving social interactions with such beasts. Righteous Fury: Nothing terrifies you, and you have advantage on saving throws against being frightened. When you damage a creature with an attack or a spell and that creature's size is larger than yours, you can cause the attack or spell to deal extra damage equivalent to your level. You may use this ability once between short or long rests.
Farvision: You can see twice as far in dim light, and retain the ability to distinguish colors and detail under these conditions. Speak with Small Beasts: Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts. You have advantage on all checks involving social interactions with such beasts. Righteous Fury: Nothing terrifies you, and you have advantage on saving throws against being frightened. When you damage a creature with an attack or a spell and that creature's size is larger than yours, you can cause the attack or spell to deal extra damage equivalent to your level. You may use this ability once between short or long rests.
Ancestry (Pathfinder 2e)
Pompup feats emphasize their unexpected ferocity in combat, their loyalty to allies, and their connections to Faenor.Pompups
- Hit Points
- 8
- Size
- Medium
- Speed
- 20
- Ability Boosts
- Constitution, Charisma, Free
- Ability Flaw
- Wisdom
- Traits
- Humanoid, Fey, Pompup
- Languages
- Human Common, additional languages equal to 1 + your Intelligence modifier (if it's positive)
- Special Abilities
- Darkvision: You can see in darkness and dim light just as well as you can see in bright light, though your vision in darkness is in black and white. Bite: Your sharp teeth and powerful jaws are fearsome weapons. You have a jaws unarmed attack that deals 1d6 piercing damage. Your jaws are in the brawling group.
- Heritages
- Crittercall Pompup: You spent much of your youth apart from society, and you have the ability to speak with small animals through sounds and gestures. They can convey basic information that they remember to you. Steelskin Pompup: When you are cut or burned, your body responds by forming tough but flexible callouses over the site of the injury. Over time, this makes the most vulnerable sections of your body harder and more resistant to damage. Your flat check to recover from persistent physical (including bleed), energy, or poison damage is DC 13 (rather than DC 15), or DC 8 when provided particularly effective assistance. Thickcoat Pompup: You hail from colder climes. You gain cold resistance equal to half your level (minimum 1), and you treat environmental cold effects as if they were one step less extreme (incredible cold becomes extreme, extreme cold becomes severe, and so on). You don’t need to succeed at a flat check to target a concealed creature if that creature is concealed only by snow. Unless you wear protective gear or take shelter, environmental heat effects are one step more extreme for you. Bluntsnout Pompup: Your small, blunt snout and labyrinthine sinus system make you resistant to phenomena that assail the nose. When you roll a saving throw against inhaled threats and olfactory effects, you get the outcome one degree of success better than the result of your roll.
- Ancestry Feats
-
Name Traits Level Prerequisites Benefits Details Beaten by a Pup Pompup 1 - The sight of a puppy-like attacker gaining the upper hand further harms a foe's morale. Show spoilerThe sight of a puppy-like attacker gaining the upper hand further harms a foe's morale. When you succeed at a melee weapon Strike against a frightened foe, that foe can’t reduce their frightened condition below 1 until the beginning of your next turn.Empathetic Plea Auditory, Emotion, Pompup, Mental, Visual 1 trained in Diplomacy The way you cringe or use those puppydog eyes you've been practicing elicits an empathetic response in the attacker. Show spoilerThe way you cringe or use those puppydog eyes you've been practicing elicits an empathetic response in the attacker. When you are attacked by a creature that you haven't yet acted hostile towards, attempt a Diplomacy check against your attacker's Will DC. You must use this reaction before the creature rolls its attack. Critical Success The creature pulls its attack, wasting its action, and can't use hostile actions against you until the beginning of its next turn. Success The creature takes a –2 circumstance penalty to damage on the triggering Strike and all its Strikes against you until the beginning of its next turn. The penalty is –4 if you're an expert in Diplomacy, –6 if you're a master, and –8 if you're legendary. Failure The creature's attack is unaffected, and the creature is temporarily immune to your Empathic Pleas for 24 hours.Esteemed Visitor Pompup 1 - Your polite manners and natural ability to comfort others make it easy for you to break down cultural barriers and earn strangers’ trust. Show spoilerYour polite manners and natural ability to comfort others make it easy for you to break down cultural barriers and earn strangers’ trust. While you are in a settlement, when you roll a critical failure on a Diplomacy check to Gather Information or Make an Impression, you get a failure instead.Fear Not Death Pompup 1 - Through bravery or foolish nature, you're a master of the art of composure, even in the face of fear. Show spoilerThrough bravery or foolish nature, you're a master of the art of composure, even in the face of fear. You gain a +1 circumstance bonus to saves against effects with the fear trait, and a +2 circumstance bonus to your Will DC against Intimidate skill actions, such as Demoralize.Handy with Your Paws Pompup 1 - You can easily craft objects. Show spoilerYou gain a +1 circumstance bonus to Crafting checks to Repair non-magical items, and you don’t need a repair kit for such repairs as long as you have any amount of junk, spare parts, or debris at your disposal.Ill-Immune Pompup 1 - The life energies of Faenor are particularly potent within you, protecting you from ongoing maladies. Show spoilerThe life energies of Faenor are particularly potent within you, protecting you from ongoing maladies. When you succeed at a saving throw against a disease or poison, you reduce the stage by 2 (or 1 for a virulent disease or poison), and when you critically succeed, you reduce the stage by 3 (or 2 for a virulent disease or poison).Pomo'qo Lore Pompup 1 - Growing up, you learned the value of honesty, friendship, and honor. Show spoilerGrowing up, you learned the value of honesty, friendship, and honor. You gain the trained proficiency rank in Diplomacy and Religion. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Pompup Lore.Pompup Weapon Familiarity Pompup 1 - You've trained with a blade since you came into existence. Show spoilerYou've trained with a blade since you came into existence. Choose two weapons from the sword group. For the purpose of determining your proficiency, that weapon is a simple weapon, and if the weapon isn't common, you gain access to it. If you are trained in all martial weapons, you add common advanced swords to the swords you can choose from.Scamper Underfoot Pompup 1 - You are used to ducking under foes and can scurry around the battlefield with ease. Show spoilerYou are used to ducking under foes and can scurry around the battlefield with ease. You gain a +1 circumstance bonus to Acrobatics checks to Tumble Through the spaces of Medium or larger enemies, and the presence of an enemy doesn’t make the squares difficult terrain.Battle-Ready Pompup 5 - Your combat training has honed you to be ready for an attack at all times. Show spoilerYour combat training has honed you to be ready for an attack at all times. When you roll initiative, you Interact to draw a weapon.Demoralizing Growl Pompup 5 - When you terrorize your enemies, you also cause them painful mental distress. Show spoilerWhen you terrorize your enemies, you also cause them painful mental distress. When you successfully Demoralize a foe, that foe takes 1d4 mental damage at the start of each of its turns as long as it remains frightened and continues to engage in combat with you. If you have master proficiency in Intimidation, the damage increases to 2d4, and if you have legendary proficiency, the damage increases to 3d4.Kneecap Pompup 5 - You deliver a punishing blow to an enemy's knee, shin, or other vulnerable anatomy within your reach. Show spoilerYou deliver a punishing blow to an enemy's knee, shin, or other vulnerable anatomy within your reach. Make a Strike with one of your melee weapons or melee unarmed attacks. This attack doesn't deal damage. On a hit, the target takes a –10-foot status penalty to its Speed or a –15-foot status penalty on a critical hit. The penalty lasts for 1 round. This penalty applies only if the target has a land Speed and depends on legs or other targetable appendages to use its land Speed. As with all penalties to Speed, this can't reduce a creature's Speed below 5 feet.Loyal Empath Pompup 5 - You have incredible empathy for your friends and family, and you have an innate timing for helping others in distress. Show spoilerYou have incredible empathy for your friends and family, and you have an innate timing for helping others in distress. You can use the Aid reaction to grant a bonus to another creature’s Will saving throw. As usual for Aid, you need to prepare by using an action on your turn to encourage the creature to bravely withstand the effect.Pompup Weapon Study Pompup 5 Pompup Weapon Familiarity You've learned techniques for using blades. Show spoilerYou've learned techniques for using blades. Whenever you critically hit using one of the weapons from your Pompup Weapon Familiarity, you apply the weapon's critical specialization effect.Tough Tumbler Pompup 5 Scamper Underfoot You’ve taken your share of licks while scurrying around the battlefield and know how to defend yourself against opportunistic attackers. Show spoilerYou’ve taken your share of licks while scurrying around the battlefield and know how to defend yourself against opportunistic attackers. Your movement ends only when you critically fail an Acrobatics check to Tumble Through an enemy’s space (or when you don’t have enough Speed to move all the way through its space). You still trigger reactions on a failure to Tumble Through, but you gain a +1 circumstance bonus to AC against attacks that you trigger in this way.Cunning Climber Pompup 9 - Whether you are climbing a ship’s rigging, a jungle tree, or a clock tower, you have an uncanny knack for finding footholds and handholds where larger creatures can’t. Show spoilerWhether you are climbing a ship's rigging, a jungle tree, or a clock tower, you have an uncanny knack for finding footholds and handholds where larger creatures can't. You gain a climb Speed of 10 feet.Eclectic Sword Training Pompup 9 Pompup Weapon Familiarity You were always taught that you needed to be able to use whatever weapon came your way. Show spoilerYou were always taught that you needed to be able to use whatever weapon came your way. You can change any of the swords designated in your Pompup Weapon Familiarity to different swords that meet the same specifications. You have to practice with a sword during your daily preparations to designate it, and the designation only lasts until your next daily preparations. This changes only your proficiency; it doesn't change your access.Neverdie Pompup, Healing, Necromancy, Positive 9 Ill-Immune The life-giving energy that flows in your blood revitalizes you. Show spoilerThe life-giving energy that flows in your blood revitalizes you. Once per day, you recover 4d6 Hit Points and gain 10 temporary Hit Points for 1 minute. When you reach 15th level, you instead recover 6d6 HP and gain 15 temporary HP.Pompup Weapon Expertise Pompup 13 Pompup Weapon Familiarity Study has made you an expert with blade weapons. Show spoilerStudy has made you an expert with blade weapons. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency for the weapons from your Pompup Weapon Familiarity.Steadfast Ally Pompup 13 Loyal Empath Your presence alone is enough to provide your allies with emotional support. Show spoilerYour presence alone is enough to provide your allies with emotional support. You can use the Aid reaction to grant a bonus to another creature’s Will saving throw even when you haven’t prepared to help.Unrivaled Builder Pompup 13 Handy with Your Paws Building things is like solving a puzzle, and you know how to use anything at your disposal to get the job done. Show spoilerBuilding things is like solving a puzzle, and you know how to use anything at your disposal to get the job done. You gain creation as a 5th-level innate primal spell. You must have an equivalent Bulk of material to create an item, such as wood or scrap metal to make a wheelbarrow. You can cast this spell once each day.
You Might...
- Fight to protect those you care about and strive to do the right thing.
- Work hard for long hours in a focused pursuit of distant goals and aspirations.
- Find something magical that's so important to you, you can't help but protect it with every ounce of your strength.
- Judge you by your looks, treating you sweetly due to your cute appearance.
- Protect you from scary situations or terrifying phenomena, out of either friendship or overprotectiveness.
- Think of you as a curiosity due to your unknown origins.