As a new wave of arrivals came ashore, one of the guards at the dock took a snooze on the job, catching up on lost sleep after a night of drinking. The guard woke to the angry voice of the Harbormaster and the feeling of being shackled. Under this guard's "watchful" eye, all of the food that was sent ashore vanished without a trace. A party of adventurers was sent out to find it to save the town from a food shortage.
The elven wizard, Kaecil Kayessan, gathered a party of adventurers to assist him in finding a pearl suitable for his spellcasting along the beaches to the east of Vareholm.
A town guard had noticed multiple lightning strikes in a single area many miles northeast of the Vareholm. The clouds appeared to gather over the same place every time there is a storm and dispersed by the next morning. A group of adventurers went out to investigate and see if some greater power was controlling this area.
A relatively large group of adventurers head out to further investigate the recently discovered Elven Ruins.
Farmer Bosworth reported seeing something serpentine travel along the side of the barrier where his livestock are and has hired a group of adventurers to slay it.
After a night of drinking, three bored adventurers decide to head out past the barrier and find a little more than they bargained for.
Kaecil Kayessan gathers a party to defeat the demon that was discovered in the pit beneath the Goblin Warrens.
Some sort of Planar Portal was discovered beneath the Goblin Warrens near town. As a result, several local adventurers have gathered to crack it open at the stroke of midnight, when the Raw Magick protecting it weakens.
A griffon has been spotted to the northwest with some sources saying it might have a nest near Aquila's Crossing. A group of adventurers set out to take care of it.
Rumour has it that up north somewhere there was once a library or a keep, maybe a dungeon. No one knows for sure. It is worth to take a look, see what lurks beyond the safe barrier of the town.
The goblins Grumble and Stink told tales of an sunken elven ruin to the west, a ruin not even scavengers dare go in. What dangers await inside? What hidden treasures? It will take a brave team of adventurers to find out!
A local in Vareholm, Kruger Iornside, used to live a life as a Mercenary, gaining notoriety and a number of bounties on his head. Unfortunately, one assassin has tracked him to Idriell and has grown tired of waiting. He's threatened to pick off anyone heading into the wilds unless Kruger walks into an obvious trap. Kruger would really prefer to be alive, so he's asking for help. Out stealth the assassin? Nuke him from orbit? How will these adventurers deal with this issue?
Guards at the Johnson & Jonson Mine have seen what looks to be large bonfires in the distance at night. The smoke looks...evil. Maybe some brave adventurers can see what is going on?
With the battle of Newhaven behind us, the world has plunged into darkness. Veszerd, with a Bag of Beans in hand, wants to go plant some beans. To the east. Beans in the east. East Beans.