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The Gloaming

Deep in the great forest, unlucky travelers sometimes stumble across an area where the wood has twisted in upon itself. Lush vegetation gives way to skeletal trunks choked with poisonous vines and teeming with vermin. In addition to these physical signs of corruption, the region contains a manifest zone linked to Mabar, the Endless Night. This manifest zone amplifies negative energy. Over the last century, the borders of the Gloaming have been slowly expanding. The Gloaming is a haven for deadly plants, monstrous vermin, and unnaturally intelligent insect swarms. Some say that it is the work of the daelkyr, while the Children of Winter believe it is a sign of things to come and consider this a holy place.   Currently the Gloaming covers an area approximately fifteen miles across. It is divided into five-mile wide rings, with the effects of the zone becoming stronger the deeper toward the center one travels. While in the outer ring, characters receive a –2 penalty on any saving throw to resist the effects of disease or poison (including a contagion or poison spell). In the middle ring, all spells that use negative energy (including inflict spells) are maximized, while spells that use positive energy are impeded. In the innermost ring, the effective caster level of any spell that uses negative energy is raised by 4. All of these effects are cumulative.
Type
Forest
Location under

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