Human
“The dwarf is stoic. The elf is wise. The gnome is cunning. And humans? They can’t make up their mind, so they try to be all of these things at once.” —Kessler, Sharn bardHumans have dominated Khorvaire for thousands of years. They founded the Five Nations and make up the majority of the population in these countries. Despite their relatively short lifespan—or perhaps because of it—humans are innovative, adaptable, and aggressive, always pushing their limits and pursuing new ideas. Humans are extremely diverse; a barbarian from the Demon Wastes has little in common with a Brelish rogue. When you’re creating a human character, consider where you’re from and how that’s reflected in your class and background. When you choose to be human you should choose one of the nations of Khorvaire and then read about that nation to get ideas for characters tied to the nation. These are ideas— not restrictions. Aundair is a logical origin for a wizard, but your wizard could be a down-and-out arcanist from the alleys of Sharn or a Lhazaar pirate with a knack for the mystic arts. The variant human presented in the rules provides an additional opportunity to capture some of the flavor of Eberron. Does your choice of skill proficiency and feat reflect the culture you were raised in?
Humans and Dragonmarked
Humans possess a wide range of Dragonmarked, and their houses are spread across Khorvaire. House Cannith is one of the most powerful houses, creating both magic and mundane items with the Mark of Making. House Cannith wields the Mark of Making to dominate the trades of repaid and manufacturing. House Orien carries the Mark of Passage, dominating the courier, shipping, and transportation trades. House Orien maintains the Lightning Rail and trade caravans that run across the continent. House Deneith carries the Mark of Sentinel, allowing its members to dominate the field of personal protection. House members act as brokers the services of bodyguards and mercenaries. House Vadalis uses the Mark of Handling to breed fine mounts and other creatures making its members foremost in the business of livestock breeding and training. House Tharashk produces bounty hunters, prospectors, and inquisitives.Civilization and Culture
Naming Traditions
Aundairian Names
Aundair names follow the Galifaran tradition of a personal name followed by a family-based surname. Male: Ari, Bokk, Breyten, Daen, Dover, Erben, Fluin, Gavrin, Hagro, Herschem, Huys, Jurian, Kamiel, Killian, Kleris, Reng, Retief, Riaan, Saal, Sarelo, Sithov, Tak, Tyman, Urik. Female: Aafki, Agate, Baltia, Batrax, Beleth, Chantal, Fientia, Flerentia, Gwen, Hjeltia, Juliona, Levini, Margana, Marloes, Sanne, Sien, Tanneken, Vilina. Surnames: Aarland, Acker, Adriansen, Alyea, Arendt, Bacher, Banekert, Bartell, Bateu, Crudaker, Caldamus, Corleis, Dekker, Ennes, Gerlach, Haldron, Hugrin, Jurians, Karch, Kendig, Maartel, Mantanye, Merchiot, Nagel, Ostren, Petilom, Redeker, Rhuli, Romhaar, Serontain, Shreve, Sykes, Taumen, Thiel, Toriun, Tullier, Valleau, Veseur, Yanger, Zenden.Brelish Names
Brelish usually have a personal name followed by a family-based surname. Male: Alain, Beren, Cord, Curlot, Destir, Duran, Erix, Jovi, Kaine, Kuven, Laren, Lis, Maal, Minyu, Nelt, Norn, Oarsen, Pater, Pol, Rand, Reesir, Saal, Stend, Tars, Teesen, Uthar, Verden, Vorj, Werem, Wrogarr, Yelfis. Female: Aanna, Alike, Beaf, Channa, Dabren, Delru, Elazti, Fromm, Gersi, Glenas, Habra, Heeson, Isti, Itlani, Joherra, Ket, Khaal, Lorsanna, Margu, Maril, Monesti, Narcy, Nebra, Penti, Riki, Soranda, Tabin, Tolri, Wroaan, Wroenna. Surnames: Aggan, Bakker, Colworn, Devir, Ebinor, Faldren, Graccen, Helmworth, Jonz, Kemble, Lanner, Lonn, Makker, Morrus, Nelview, Perryn, Riston, Roole, Smyth, Snarik, Thorn, Toppe, Wrighten.Karrnathi Names
Karrns usually have a personal name followed by a family-based surname. Male: Adalstan, Alarich, Arend, Berend, Brenius, Detlev, Drago, Evetius, Falko, Fraedus, Garrick,Geroldt, Gertan, Gustavus, Halden, Leonus, Leodegar, Maenrad, Rochus, Rolund, Sigor, Theoban, Vedim, Vorik, Wultram. Female: Adalgisa, Alinda, Asta, Bauin, Clotrila, Demuth, Ebba, Ermena, Forsindh, Gisaul, Harika, Haedrun, Karola, Lorelea, Mauriana, Menelda, Oydelis, Renilda, Syardis, Syele, Theda, Valpaea, Vaunn. Surnames: A ltaner, A rgland, Balich, Barthus, Brand, Cerfas, Denka, Dorn, Erdei, Eschus, Furnau, Gaebler, Gergus, Grogloth, Hellekanus, Hintram, Jaranus, Karlach, Kessler, Kraal, Lassinus, Losho, Maerer, Ochem, Rangoth, Roerith, Sattler, Senglin, Taggert, Thul, Trothut, Vanalan, Vedenin, Zecklin.Thrane Names
Thranes usually have a personal name followed by a family-based surname. Male: Alestair, Arrun, Andri, Calemi, Coref, Demodir, Drego, Drosin, Egen, Javi, Jeffi n, Kaith, Lukar, Mizar, Ossul, Pentar, Rave, Sercyl, Sudro, Suthar, Syro, Taran, Tokorin, Urdan, Valtar, Vencyl, Verodin, Zoder. Female: Avaliah, Beref, Chantalyn, Draci, Ghanji, Hariel, Heken, Imperi, Irulan, Jahanah, Kahlia, Lycia, Maradal, Margil, Melindri, Morgana, Narvala, Norah, Nyllestra, Sede, Suspiria, Taris, Thradi, Varikah. Surnames: Aeyliros, Askarda, Atrelioth, Corliostor, Corus, Desekane, Drosin, Entarro, Eskeliendro, Ghastor, Hetrion, Imaradi, Irvallo, Karavastar, Krayci, Lerendazi, Marktaros, Neskus, Ovion, Ravadanci, Sarhain, Talandro, Tarravan, Teskelyndros, Vanatar, Vasiraghi.History
Humans, a relatively young race, are the dominant race of Eberron.
Human culture was born on the continent of Sarlona, with the first settlers sailing from Sarlona’s western coast to the region of Khorvaire now called the Lhazaar Principalities. From there, they spread across the continent of Khorvaire, disrupting the placid elven empire of Aerenal and leaving ruined goblin kingdoms in their wake. With the arrival of the Inspired in Sarlona, human dominance on that continent came to an end.
The humans of Khorvaire feel no particular connection to their ancestral homeland. Indeed, most don’t even realize their ancestors came from that distant land.
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