Mark of Making Traits
The Mark of Making only manifests on
humans. These traits replace the
human Ability Score Increase trait in the Player’s Handbook.
Ability Score Increase. Your Intelligenceand Dexterity scores increase by 1. Increase either Intelligence or Dexterity by an additional 1 point.
Artisan’s Intuition. When you make an ability check with artisan’s tools, roll 1d4 and add it to the result.
Maker’s Gift. You know the cantrip mending and gain proficiency with one type of artisan’s tools.
Magecraft. You can create a temporary magic item out of common materials. Choose a cantrip from the wizard spell list. Describe the item connected to it. As long as you possess the item, you know that cantrip. At the end of a long rest, you can replace it with a new item and select a new cantrip from the wizard spell list. Intelligence is your spellcasting ability for these cantrips.
Spellsmith. You can spend one minute to weave a temporary enchantment into a nonmagical suit of armor or weapon. For the next hour the object becomes a magic item, gaining a +1 bonus to AC if it is armor or a +1 bonus to hit and damage if it is a weapon. Once you use this trait, you can’t use it again until you finish a long rest.
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