Gates of Korth

Your first contact with the White Lions and their first glimpse inside Korth’s walls takes place at one of four places: Westgate (the terminus of the road from Rekkenmark), Northgate (the terminus of the lightning rail), Eastgate (the terminus of the road from Karrlakton), and Rivergate (a customs house on the dock, rather than a gate per se). Each gate has scores of White Lion soldiers on duty at all times, a not so subtle reminder for travelers of Karrnath’s umbrella of martial law. But it takes only minutes to pass a cursory check of travel papers, and even merchants bearing taxable goods can usually get beyond the gate in less than an hour.   From the docks near Rivergate, sailing ships leaving every 2d12 hours for the following destinations: Rekkenmark (7 days, 10.5 gp), Karrlakton (13 days, 19 gp), Thaliost (14 days, 20 gp), Flamekeep (8 days, 12 gp). House Lyrandar galleons leave every 1d3 days for Regalport (25 days, 1,800 gp), and Stormhome (7 days, 500 gp). Ships bound for other destinations leave less frequently, and chartered ships are also available. Lightning rails depart Northgate every 1d12 hours for Rekkenmark (128 miles, 4.25 hours, 64 gp) and every 1d6 hours for Atur (274 miles, 9.25 hours, 137 gp), Vedykar (522 miles, 17.5 hours, 261 gp), and Fort Zombie (778 miles, 1.1 days, 389 gp).   Two other gates, Southgate and Holygate, exist, but they aren’t ordinarily open. Southgate, near the king’s palace at Crownhome, is opened only for ceremonial parades. Clerics of the Sovereign Host magically fused shut Holygate in the northeast during the 973 YK siege, and it hasn’t reopened yet.
Type
Gatehouse