Grung

Grung CR: 1/4 (50 XP)

Small humanoid, lawful evil
Armor Class: 12
Hit Points: 11hp (2d6+4) 2d6+4
Speed: 25 ft , climb: 25 ft

STR

7 -2

DEX

14 +2

CON

15 +2

INT

10 +0

WIS

11 +0

CHA

10 +0

Saving Throws: Dex +4
Skills: Athletics +2, Perception +2, Stealth +4, Survival +2
Damage Immunities: poison
Condition Immunities: Poisoned
Senses: Passive Perception 12
Languages: grung
Challenge Rating: 1/4 (50 XP)

Amphibious. The grung can breathe air and water.   Poisonous Skin. Any creature that grapples the grung or otherwise comes in direct contact with the grung's skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.   Standing Leap. The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5ft., or range 20/60 ft., one target. Hit: 4 1d4+2 piercing damage, and the target must succeed on a DC 12 Constitution Saving Throw or take 5 2d4 poison damage.


Comments

Please Login in order to comment!