New Galifar

King Sebastes ir'Kesslan currently rules over New Galifar, with loyal lords and their attending knights pledging fealty to the defense of the realm. New Galifar primarily consists of the Adder River valley plus the coastal area stretching from Newthrone to Adderport. The capital of the region is Newthrone, an architectural echo of ravaged Cyre   King Sebastes attempts to emulate the greatness of his grandfather, intentionally echoing his style to "bring back the good of Galifar". With the war over, New Galifar has seen an influx of retired soldiers and refugees looking to escape the shattered landscape of the Five Nations. The Daughters of Galifar have been instrumental in integrating immigrants in the proper traditions of New Galifar.    The Cloudreavers of Port Krez have long caused trouble for Q'barra, exploiting its almost complete reliance on shipping out of Adder Bay for plunder and profit. The unification and recognition of High Prince Ryger ir'Wynarn has created an opportunity for King Sebastes - persuade the High Prince to temper and control the raids coming from the unruly southern principalities, and in exchange guarantee certain rights and privileges of trade and law.    Dragonshard troubles have stretched the small military of New Galifar thin. Long-standing treaties with the native tribes cleanly defined the territory of New Galifar, but the infusion of refugees has pushed human settlements outside those boundaries. Towns and villages outside the boundaries have threatened to refuse to pay taxes if not provided adequate protection, forcing First Minister Alzia ir'Kesslan (Sebastes' sister) into a bind. If she abandons them, it risks a serious blow to the new nation's reputation in addition to the revenue loss. If she protects them, she incentivizes their rulebreaking while also risking her soldiers. If she refuses the terms, enforcing collection without protection, she risks a revolt. Recruitment of military personnel is expensive, especially high-quality Deneith mercenaries, but independent groups with lower overhead costs might be the best solution.    The elves of Valenar have further strained New Galifar's military resources, their raids cutting through Hope into the Adder River Valley. The elves are content to start fights with both the native scales and the colonizing soldiers, picking fights with whomever they run across. King Sebastes has sent diplomats to Taer Valaestas to little effect.   One foreign power that has proven a reliable ally to New Galifar is the empire of Riedra. While all nations accepted food aid from Riedra during the Last War, only New Galifar has substantially accepted Riedran troops. Riedra's interest in the region is primarily the dragonshards, although the direct influence over a thronehold treaty nation doesn't hurt.

History

New Galifar's history is defined by its struggle to establish itself. Duke ir'Kesslan and his followers picked Q'barra because they believed the jungles uninhabited by intelligent races - Lhazaar stories of the lizardfolk presented them as savage and unintelligent. This initial expedition set out from the southern Cyran port of Seaside, rounding what was then still Southeastern Cyre but is now known as Valenar. Storms, pirates, and an attack from Brelish privateers took out a third of the fleet, but the journey landed the colonists at the mouth of Adder Bay, where they founded Adderport.    The expanding settlers realized that the indigenous tribes were significantly more sophisticated and intelligent than Lhazaar tales had led them to believe. Duke ir'Kesslan's talent for diplomacy prevailed, trading manufactured goods and services from the Five Nations for land along the Adder River in a series of documents known as the Newthrone Accords. Fortunately for the settlers, the indigenous population was more concerned with contesting the large quantity of ancient ruins in the eastern portion of Q'barra, creating room for New Galifar.    Ves's son, Sevrin, found Adderport too exposed to siege and storm to become the trading hub he envisioned. Proclaiming the "western war" an impossible quagmire, he founded Newthrone as the last true bastion of Old Galifar. The city replicated the grand and sweeping architecture of Cyre. This style has not been without its problems, as classical Galifaran architecture was built on the assumptions of colder, drier climates than the swamps of Q'barra. Still, the city made a name for itself as an escape from the war for both refugees and criminals.
Type
Geopolitical, Kingdom
Demonym
New Galifarian
Head of State
Head of Government
Government System
Monarchy, Absolute
Power Structure
Feudal state
Economic System
Market economy
Location
Neighboring Nations

Treaty of Thronehold Recognized

Treaty of Thronehold Recognized

Treaty of Thronehold Recognized