Lacey Longneck (Lace-e long-neck)
Relationships
Lacey Longneck
Medium Humanoid (Human, Mercenary, Lawful Neutral
STR
20
( +5 )
DEX
15
( +2 )
CON
14
( +2 )
INT
10
( +0 )
WIS
14
( +2 )
CHA
12
( +1 )
Brave. Lacey has advantage on saving throws against being frightened. Lacey Longneck's helmet. Lacey is immune to being charmed. Her mind also cannot be influenced by spells such as suggestion, and she is immune to spells meant to peer into or alter her mind such as detect thoughts, calm emotions, etc. Lacey's Lash. Lacey can speak the command word "barmina" to cause the blade to emit a soft blue glow, illuminating a 20-foot sphere around her with bright light, and an additional 10 feet with dim light. All invisible creatures within this radius are revealed, and all illusions within the radius are dispelled.
Actions
Multiattack. Lacey makes three melee attacks with Lacey's Lash or fires two attacks with Lacey's Lash beam. Lacey's Lash. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 13 (2d6 + 5) slashing damage. Lacey's Lash beam. Lacey speaks the word "barmotha" causing a blue beam to shoot from the tip of her greatsword. Ranged Weapon Attack: +9 to hit, range 50/180 ft., 1 target. Hit: 13 (2d6 + 5) radiant damage.
Reactions
Parry. Lacey adds 2 to its AC against one melee attack that would hit it. To do so, Lacey must see the attacker and be wielding a melee weapon.
Comments