Mordren

Appearance: Mordren is a Dwarven humanoid with glowing, violet eyes and an uptight scholarly appearance. His hair is singed, ever-glowing with ember.     History: Mordren was a Dwarven scholar hailing from Talys around the 400s. He was, in his first life, an astute scholar from the then-budding colleges of Kizzak before returning to his homeland to study for his lords. According to his believers, on his pilgrimage back to Talys, he was struck by a blinding light. When he came to, he was back in Talys. This inexplicable lapse in time fascinated him. He remembered nothing during his return. He needed answers. He received none until the day his mortality crept in. He was sat at a table of ornate design. He was inexplicably changed into something else. He no longer hungered for anything but knowledge. There was a single Dwarf seated across the table to him. It appeared to be his friend Dugram, who had died not a year before he did. He had become a deity. Over time, the six other seats at the round filled with the Talysian deities the people worship today. After testing his immortality, his memories of the lapse flooded in. No one knows what they were of, but they kickstarted his remembrance of his powers. He controls the ways the planes interact with the material, and vice versa.   His twisted search for knowledge ended the moment he received his godhood. He had achieved everything he could want. With his control over the Planes and how they interact with the Material, Mordren became exactly what he wished. Though, since his godhood is newfound (according to his people), he has yet to fully unleash his potential. His people believe that if he is appeased and respected among the gods, his wrath will be averted.   Relations: In his second life among the Talysian gods, Mordren lives in harmony with only a few of the Nobles. He especially finds Dugram, his leader and close friend, to be an amiable partner in eternity. He vehemently follows the instruction of his master, whether that be to flood the material plane with otherworldly beings in defense of their old nation or to simply remain at his boot heel. Mordren cares not for his own morality, often performing overwhelmingly evil acts for no reason beyond his yearning for knowledge on mortality unless they contradict his ally's wishes. He tortures his nation's people in ways unimaginable, lets them live in terrible conditions, and allows foreign forces to run them over, just to see how it affects them. And yet, he is still revered. His whim is often dictated by discovery, be it through torture or otherwise.   Religious Code:
  • Provide your own pain or face mine.
  • Search for knowledge at all costs.
  • Tribulations fuel discovery, so be not afraid to delve deeper.
  • Never back out of a deal, but never get into one that doesn't benefit you.
  • Question the natural, follow the supernatural.
  • Help only those that may help you.
  Worshippers: Mordren is revered by many of the Talysian Empire. While his reach particularly has little impact on the greater continent, the fearful people of Talys worship the deity in hopes to quench his thirst for pain. Members often flagellate themselves and participate in other forms of self-harm to avoid his wrath. Partially due to the invention of the Planesword / Planepole, Nistia holds a surprising number of devout believers of Mordren, though worshipping him openly may lead to complications.   Boon: Upon selecting this deity, choose an elemental plane (Fire, Air, Water, Earth).   Lv.1: Planar Being, lesser- Mordren has acknowledged your service in him. While he has yet to trust you, he bestows upon you the smallest of his abilities.   PASSIVE: Gain the ability to use Acid Splash (Earth), Spark (Fire), Jolt (Air), or Ray of Frost (Water), depending on the plane you chose. You may use this ability any number of times per day as a spell-like ability.   ACTIVE: Summon a medium elemental or mephit of the plane chosen, as per Summon Monster IV. The elemental lasts for 3 rounds.   Lv.2 Planar Being, greater- Seeing you as a source to expand his knowledge, the god of planes is willing to extend more of his powers unto you.   PASSIVE: In addition to your first passive, select one lv.1 spell from the following list that coincides with your chosen plane. You may use this spell once per day as a spell-like ability.   (Fire: Incindiary Runes, Burning Hands, Touch of Combustion. Water: Wave Shield, Hydraulic Push, Snowball. Earth: Expiditious Construction, Expiditious Excavation, Corrosive Touch. Air: Shock Shield, Shocking Grasp, Body Capacitance.)   ACTIVE: Summon a large elemental of the plane chosen, as per Summon Monster V. The elemental lasts for 10 rounds.   Lv.3 Mordren's Hand- The god of planes has judged your actions. You have provided him with an endless stream of knowledge through your travels. He must repay you.   PASSIVE: Your Lv.1 Arcane spell may be used up to five times per day instead of once. Select an additional spell from the list to add.   ACTIVE: Summon a huge elemental of the plane chosen, as per Summon Monster VI. The elemental lasts for a number of rounds equal to your current Devotion value.
   
Mordren
Titles: The Planestrider, Talys' Flame, The Great Scholar   Alignment: Neutral Evil (LE, N, NE, CE)   Areas of Concern: The Planes, Otherworldly Beings, Flames, Attaining Knowledge at any Cost   Domains: Air, Evil, Fire, Knowledge, Travel   Subdomains: Lightning, Wind, Corruption, Arson, Aeon, Education, Portal   Favored Weapon: Planesword / Planepole   Symbol: A flame protruding from a portal   Sacred Animal: Centipede   Colors: Violet and Orange
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