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Marthammor Duin

Finder-of-Trails, Watcher over Wanderers, the Watchful Eye

Marthammor Duin was the young, neutral good dwarven god of wanderers and patron of dwarves who had left the clanholds to explore the world. He was also known as Finder-of-Trails, Watcher over Wanderers and the Watchful Eye, and was sometimes considered to be an exarch of Moradin.

He approached life with a gnome-like demeanor, curious to see what lay beyond the horizon and always willing to trade stories of travels. His was the rare spirit of dwarven exploration, and the spark of curiosity his followers associated with bursts of lightning.

Divine Domains

Nature, Trickery

Divine Symbols & Sigils

Upright mace in front of a tall boot

Physical Description

General Physical Condition

Marthammor was known to appear as a thin dwarf with a dark beard, wearing leather armor and furs along with a cloak of natural colors (typically green).

When appearing before dwarves on the material plane he was known to take the form of either a glowing blue-white disembodied hand, a glowing mace, or a glowing magic mouth, depending upon the situation.

Social

Contacts & Relations

Other members of the dwarven pantheon saw Marthammor's behavior as 'antics' and hoped his interest in the world above would soon pass. Moradin was grateful that at one of his youngest sons was more disciplined than Dugmaren, one of Marthammor's greatest friends. Marthammor was great friends with Muamman, his twin brother - who represented another, similar element of travel among dwarves.

He hated the gods of orcs, goblins and giants and held special enmity for the hill giant god Grolantor.

Religious Views

Marthammor's clergy were known as the volamtar ("blazers of fresh trails"). They represented one of the most widely recognized dwarven churches of the surface wide, particularly in Skortenia. Volamtar marked wilderness trails near dwarven strongholds to make the path of those that might follow from the clanholds easier. They patrolled trade routes and game trails between human and dwarven enclaves, healing the injured and clearing these areas of dangerous predators. They were also known to leave way-caches of food and supplies along these trails.

In urban areas, they set up temples with the aim of strengthening dwarven populations through healing, religious ceremonies and exchange of information. Sometimes they attempted to gain minor political positions to influence the government of non-dwarven cities.

Volamtar frequently also specialized as divine champions and fighters, while those in the wilderness often had some ranger skills.

Rituals

They prayed for their spells in the morning and celebrated numerous holidays throughout the year, including each festival day and the following nine days of each festival. Years featuring Shieldmeet saw much celebration, with the public, including non-dwarves, being invited to attend.
Religions
Alignment
Neutral good
Children

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