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Redkostve Hunters

The Redkostve Hunters are a guild dedicated to hunting down rare beasts for coin, or sometimes trade. They are focused primarily inside the Bulrilg Confederation, though small collections exist in the fringe communities of Skortenia threatened by monsters. The Redkostve normally stay out of actual conflicts, and only get involved if the events might concern their well-being, or involved their performing of a task.

Structure

Master Slayer - Head of the Redkostve, in charge of accepting commisions that require the participation of the entire guilds forces, or if anything might threaten the groups existence.    Slayer - Leader of any Hunterhouse outside of the guilds heaquarters in Grazk. In charge of inducting new members into the guild and providing them their initiation task. Slayers ensure funds are divied up accordingly after acceptance of tasks.   Hunter - Hunters are the more experienced members of the guild, normally having performed a difficult task and lived to tell the tale. This provides few extra benefits, though the reputation is likely to bring more dangerous or lucrative contracts.   Tracker - Trackers are the central level of rank besisds the leaders. Trackers have shown promise, being able to avoid death,  but rarely having done something that may threaten their lives.    Watcher - Watchers are entry-level members of the guild. They have succeeded in their initiation rite, may have performed some tasks, but little else. Watchers are given few benefits of joining the guild, needing to be trusted first.

Assets

The Redkostve always keep a fresh stable of riding horses, to allow both fast travel and effective engagement of monsters at distance when necessary. In places where the Redkostve are found, a Hunting House, is normally built, acting as the groups headquarters in that town. Any Hunting House will have a store of weapons and armor available for rent, with said cost being deducted from the given contract, money exchanged upon contracts completion.

History

The Hunters were founded shortly after the Childhood Agreement was made. With the confederation having less of a need for warriors, to fight against one another or rampaging orcs, someone was still needed to hunt down other monsters that might bring harm to the community. A small collection of veterans from the conflict stepped in to ensure that someone was still able to defend the community, though this would be done at a price.
Founding Date
1427
Type
Guild, Professional
Controlled Territories

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