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The Siege of Alnerwick

Day 2: Morale-High Infiltrate the enemy encampment and set a magical explosive. Party was discovered however the explosive went off with limited effect. Korgoth was Lost.

Day 3: Morale-Moderate Successfully defended the front gate however casualties were sustained.

Day 6: Morale-Moderate Identified that Automatons dedicated to Infiltration and espionage have been infiltrating the city and tampering/destroying the food and water supply. Have decided for the Scouts of the 3rd Band of the Hunt to stand watch over the walls, stopping further infiltration.

Day 12: Morale-Moderate Bravo, Johnny Bravo has created an intelligence network of Rats and Mice that runs through the whole city. MIM spends her time and money attempting to keep morale high, being moderately successful and maintaining the current level of morale, even as rumours of the spiked water spreads amongst the masses. The Guard along with the some members of the Blackforge Clan-Guard, Korgoth's Honour and Yrseis were able to defend the gate though the Militia took great casualties.

Day 16: Morale High
Conflict Type
Siege
Battlefield Type
Urban
Start Date
13/4/5894
Location

Belligerents

Strength

6,003
Alnerwick Guard: 201
Alnerwick Militia: 499
Council of Elesior Adepts: 11
Order of the Scale: 41
Blackforge Clan-Guard: 205
Torag Adepts: 332
3rd Band of the Hunt: 84+50 Scout Specialists
Members of the Church of Pharasma: 12
Ashbourne Miners: 194
Masters of the Sword: 42
Other Adventuring Parties: 13
Total: 1,643

Casualties

200 Basic Troops
55 Goliaths
50 Magic Casters
Korgoth of Barbaria
184 Militia
31 Blackforge Clan-Guard
56 Torag Adepts
6 Scouts of the 3rd Band
20 Ashbourne Miners
11 Order of the Scale

Objectives

Maps

  • Last Stag Inn
  • The Siege of Alnerwick

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