Red Spider Lily
The only city in the Swamp. Lorded over by Huron the Red this city now hangs from tree branches several hundred feet above the fallen water level. Hewn from the plentiful redwood the town is a rather eccentric sight. Houses of reddish wood affixed to enormous trees linked by strong rope bridges and tenous passages. Although on the outside the town may seem like a wonderful coexistence between humanoids and nature in truth the humanoids thirst to return to the ground where they once used to live.
There underneath the waters of the swamp lie the ruins of the real Red Spider Lily. A beautiful port city once now a sunken ghost town.
The town itself is by custom divided into three Wards. The Common Ward where commerce, taverns, and livelihoods are located. Simple, but reliable housing. Here in the Twin Blades find their refuge the Adventurer's Guild, just under 200 years old it is one of the most dangerous and profitable businesses in Red Spider Lily. Potion Makers and Smiths gladly cooperate with the Guild. Adventurers always need potion and steel, and for a fair sum, the artisans are ready to provide both plenties.
The Lower Dock Ward is a shanty town of rough and tumbles driftwood constructions stretching out of town to the very shore acting as the port where reptilian workers drag the cargo from ships to the higher Wards to store and sell later. This Ward is plentiful with associations and Guilds though none too serious. The most guards are located in this part of the city to avoid piracy, scamming and thievery.
The High Ward is the highest up the trees there floats the flying tower of Huron and where the politics are done.
Demographics
The town has a large population of Wood Elves, Humans and the largest Gnome population on the continent all races at least to a degree comfortable with being high up in the boughs. What few kenku exist on the continent find their way to this city. But these races exist mainly on the higher levels. On the lower levels the Lizard Folk, few tribes of Yuan-Ti and even some Merfolk and Tritons make their home close to the water and under it in the ruins of the drowned city.
Government
The Government of Red Spider Lily is a council of Clan heads, Tribe leaders, wealthy of the city, the high standing and headed by Huron the Red. The Archmage is held in high regard for council and power.
Defences
High up in the trees and with plentiful Guard the city is the second most well-defended city on Far Reach.
Industry & Trade
The town has turned into a seeding place of adventurers. The dangerous waters below and the perilous Bayou offer no shortage of work and the Adventurers are happy to oblige. Fruit and simple vegetables are grown in the outside villages and brought in to trade for craftsman goods. Crocodiles, caymans, fish, and birds make up the bulk of the diet in Red Spider Lily.
Infrastructure
Multiple craftsmen of all branches.
The only working docks on Far Reach.
A Dozen or so shops to accommodate any adventuring need.
Lower Ward
The Drunken Croc: A low end, rough and tough establishment knowing for underground fighting rings. The establishment is known for a rather impressive common room and the service of a scorching drink known as Jungle Juice.
The Diving Bell: Largely an uncontrolled market under the water ran by the Black Spiders namely Hind Fursum (Half Elf).
Warf Meister: Half tavern, half office captains, vagabonds and a variety of other near-do wells and seaworthy individuals find work and socialize. Ran by Warf Meister Mindalinis (YuanTi).
The fish Market: Doubles as the drug market.
Storage Ward
The stables ran by young Turfy (gnome).
Clan PywoBragger facility CrimsonGupperBragger ran by Thane Urania Murdat (dwarf)
Middle Ward
The Red Pendant: Middle-class tavern famous for the large red pendant hanging above the door and the pork dishes such as greased piglet and mutton chops (which is not actually mutton), the patron's pint is the most popular drink.
Aqueducts
High Ward
Twin Swords: tavern that doubles as the adventurers' guild headquarters. Run by Engest (Goliath) and Skik (Legless gnome), the house specials are char-grilled sausages and Underdark ale. The Tavern is very high end.
Huron the Red's Tower: Carved from Ivory the tower hovers above the city, the true facilities of the tower are unknown.
Philimonium's Emporium of Goods and Services: A shop to outfit adventurers, sells common and magical items alike.
Assets
Fish and prey plenty. And the most important asset of all the port which serves as the only route of communication with Far Reach.
Guilds and Factions
Adventurers Association in close ties with the local guild operates out of here.
The Black Spiders are seen from time to time but are mostly absent.
History
Founded by Archmage Huron the Red the city is one of the most ancient on the continent. First founded as a pet project the city grew from a village into one of the most prominent touristic attractions of the continent and then into the only port city. Almost all of the city's history can be linked to Huron.
When the flood came Huron's wards held the water at bay long enough for the majority of the population to remove themselves to safety.
After the water began to recede a host of merfolk came onto Red Spider Lily demanding it's surrender. Huron denied them and faced them with the city guard and the Lizard Folk tribes from around the Forrest. Covered in Abjuration spells and armed with magic the city guard and Lizard Folk headed by Huron drove the merfolk back into the ocean and chased them across the seafloor slaying many before signing a peace treaty.
Architecture
Red Spider Lily is an exceptional city rebuilt on treetops and structured into three layers, the lowest of which floats on the Bayou.
Geography
Red Spider Lily is on the cusp where the Bayou meets the Sea.
Natural Resources
Wood from the forests, plentiful prey and fish.
RUINED SETTLEMENT
AL 105
Alternative Name(s)
Red City
Type
Large town
Population
600 (1000 with the surrounding villages.)
Characters in Location
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