Felarid

Felarids are tiny bipedal catfolk with small frames, resembling upright house cats. They tend to have puffy fur that makes their true form harder to pinpoint, though different variations of the cat-people do exist. They tend to speak in quiet tones that are hard for less perceptive peoples to hear, much less understand, but on the few times they do speak louder, their voices often end up coming out scratchy and punctuated by cat-like mewls. Despite seeming fragile, they are a relatively strong people with a mind for justice, seeking out the evils of the world to destroy them at their source. Unfortunately, their relatively short lives can cause their valiant crusade to be cut short.   Many find Felarids to seem child-like, both due to their size and their cat-like appearance making them seem less threatening overall. They tend not to mind this and will often play into the stereotypes of their race to make others happy or more at ease. Much like the elves, they enjoy natural beauty, but also enjoy man-made beauty, including intricately crafted arms and armor. Some far more than others enjoy magic, and particularly that which affects gravity on themselves, areas, or especially objects. Felarids form large packs that act much like towns, though most of them end up being mostly nomadic. They tend to prefer landlocked areas, or at least areas where they do not risk getting wet more than absolutely necessary.   Felarids are highly perceptive and have a mastery over their own force of will, being capable of great feats of persuasion and diplomacy. They do, however, have bad tendencies to engorge themselves on food when it's available in large amounts, and especially favoring raw meat. While they do tend to have goodness and law in their hearts, few felarids can resist this urge, even if it ends up meaning having to steal the meat. Luckily for them, however, few have much of a problem when it comes to sharing with the would-be cat burglars.   Felarids rarely have names of their own—at least not that are audible to most other peoples. They communicate amongst themselves in frequencies too high for others to hear, and their names are pronounced in this same way. As such, they often happily accept a nickname from their companions, and it is not uncommon for a single felarid to be known by tens or potentially even hundreds of different nicknames if they travel far as they see the nickname as something specific to a person or group, not something to identify themselves by personally.

Basic Information

Dietary Needs and Habits

Felarids are obligate carnivores, obtaining all nutrients they need from meat. They heavily prefer raw meats and especially fish, but will just as readily eat cooked meat.
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Game Statistics

Custom System
Ability Score Adjustment. +1 Charisma, -1 Intelligence
Hit Points. 1d6
Size. You are a Small humanoid with the felarid subtype. Small creatures gain a +1 bonus to Dodge and attack rolls and have 3/4 the carrying capacity and lifting capacity of a medium creature.
Vision. Low-Light
Racial Skills. You gain a +2 Racial bonus to Acrobatics.
Burst of Speed. As a swift action on your turn you can put on a burst of speed, gaining an additional move action. Once you do so, you cannot do so again until you finish a short or long rest.
Felarid Agility. You gain a +2 Racial bonus to your Dodge score in addition to the bonus you gain from being Small.
Friendly Feline. Felarids are naturally trusting and kindly, putting them at a disadvantage when interacting with those who would seek to take advantage of them. You have a -10 Racial penalty to Intimidation and a -5 Racial penalty to Sense Motive. Additionally, you gain a +5 Racial bonus to Persuasion when made against Good-aligned creatures.
Languages. You can speak, read, and write Common and Felid.

5th Edition
Ability Score Adjustment
Your Charisma score increases by 2.
Size
Your size is Small.
Speed
You have a base land speed of 30 feet.
Burst of Speed
As a bonus action on your turn you can put on a burst of speed, doubling your movement speed until the beginning of your next turn. Once you do so, you cannot do so again until you finish a short or long rest.
Low-Light Vision
You can see in dim light as though it were bright light.
Languages
You can speak, read, and write Common and Felid.

 
4th Edition
Ability Scores: +2 Dexterity, +2 to your choice of Constitution, Wisdom, or Charisma.
Size. Small
Speed. 6 squares
Vision. Low-Light

Languages. Common, Felid
Skill Bonuses. +2 Diplomacy, +2 Heal
Brave. You gain a +5 Racial bonus to saving throws against fear.
Slinky. You can move up to your speed when you use the squeeze action.
Soft Fall. If you fall from 10' or less, you do not land prone and you do not take falling damage.
Burst of Speed. You have the burst of speed power.

3.5th Edition
To be made

2nd Edition
Special Advantages. Felarids are naturally agile and hard to nail down in combat, and all felarids gain the Tumbling skill without spending any nonweapon proficiency slots.   Felarid infravision lets them see in the dark to a range of 60 feet.   Once per day, felarids can enter a focused state of hyperactivity. During this time, their move base increases by 5 (they can move an additional 50 feet per melee round) for 1 turn.   Because of their nimbleness at evasion, all felarids receive a -4 bonus to Armor Class when fighting creatures larger than man-sized and a -2 bonus to Armor Class from attacks from man-sized creatures. The two bonuses are not cumulative.   Due to their child-like appearance, felarids recieve a +2 reaction bonus with good-aligned creatures so long as the felarid is friendly.   Felarids can use their claws as natural weapons, dealing 1d3 slashing damage on a hit.   Special Disadvantages. Due to their small stature, felarids are slower than most humanoids, having a move base of 9.   Because of their child-like appearance and tiny stature, felarids find it incredibly difficult to frighten others. As such, they cannot take the Intimidation skill.

Pathfinder 2e
Hit Points. 6
Size. Small
Speed. 25
Ability Boosts. Charisma, Free
Languages. Common, Felid, Felarid Dialect (based on your Heritage), Additional languages equal to your Intelligence modifier (if it’s positive). Choose from Dwarven, Gnomish, Elvish, Halfling, Kobold, and any other languages to which you have access (such as the languages prevalent in your region). You can additionally choose any dialect of these languages, such as Rock Gnomish or Braveheart Halfling.
Traits. Felarid, Humanoid
Low-Light Vision. You can see in dim light just as well as you can see in bright light, so you ignore the concealed condition due to dim light.
Burst of Speed. You gain the Burst of Speed action.
Genetic Descendants

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