Pact Worlds System
The Pact Worlds system refers to the solar system that formerly contained the forgotten planet Golarion, and whose current planets comprise the interplanetary organization known as the Pact Worlds. It contains one star, 10 planets, two prominent space stations, and an asteroid belt.
Most of the planets in the Pact Worlds system (with the exception of parts of Verces and Aballon that have achieved post-scarcity), maintain a capitalist economy. This system is encouraged by the Church of Abadar, and on most worlds, people still must work for a living. The standard of living varies quite considerably from place to place. The government of Absalom Station makes sure that no sentient inhabitants go hungry, while on Apostae, conditions close to slavery still exist.
High fashion is shaped by the sleek styles from Kalo-Mahoi, the perpetual punk aesthetic of Absalom Station's trash-glam Spike, and the gothic severity emanating from Apostae. Popular sports like brutaris, starlance, and ship racing endure, although a majority seek excitement through VR parlor games or holo and stillframe shows. Eox's blood-soaked reality broadcasts remain a sensation, consistently criticized by censors but never crossing into illegality. Surprisingly, ordinary books are experiencing a resurgence in popularity, possibly influenced by the legendary lashunta holo star Cashisa Nox declaring a preference for well-read companions.
Space Stations and Other Permanent Superstructures
- Absalom Station, which includes people from or who can trace their origins to the missing planet, Golarion.
- The Idari, a Kasathan generation starship, orbiting the sun between the orbits of Verces and the Diaspora.
Government
The Pact Worlds system isn't overseen by a centralized system-wide government, but is a coalition of autonomous worlds united by the Absalom Pact treaty to collaborate and respect each other's sovereignty. While its official jurisdiction includes facilitating trade between worlds, interplanetary law enforcement, and mutual defense, its authority has progressively expanded beyond these domains over the past several centuries.Economy
The Pact Worlds, animated by the mystical Starstone that serves as a ultra-power Drift beacon bringing in space traffic from far away at the heart of Absalom Station, serve as a dynamic system teeming with interplanetary and interstellar trade. Additionally, myriad small-scale conflicts in culture and economics contribute to the vibrant activity within the system.Most of the planets in the Pact Worlds system (with the exception of parts of Verces and Aballon that have achieved post-scarcity), maintain a capitalist economy. This system is encouraged by the Church of Abadar, and on most worlds, people still must work for a living. The standard of living varies quite considerably from place to place. The government of Absalom Station makes sure that no sentient inhabitants go hungry, while on Apostae, conditions close to slavery still exist.
Corporations
Commerce flourishes across the Pact Worlds, driven by corporations operating on a system-wide or interplanetary scale. Thousands of corporate entities, including notable ones like Arabani Arms Ltd., Exemplar-23, Life Innovations, Sanjaval Spaceflight Systems, the Tetrad, and Ulrikka Clanholdings, engage in trade and commerce between civilized worlds.Culture
Most of the Pact Worlds system's inhabitants have learned to live in a fragile state of equilibrium with the hundreds, if not thousands, of different cultures and races found throughout the system. The majority realizes that imposing one's own system of beliefs and morals on a wholly alien species is pointless, and are content to live and let live, especially when treating those are different with respect leads to greater financial opportunities.Magic and Technology
Historical records before the Gap reveal that in the past, the majority of worlds in the system heavily depended on magic for intricate and challenging tasks. In the present, although magic retains its esteemed status as a profession and a method for achieving remarkable feats, technology frequently offers more practical and cost-effective solutions to similar challenges. This doesn't mean that technology hasn't supplanted magic. Instead, the two have progressed in tandem, as inventors seamlessly integrate magic and technology, and corporations opt for the most cost-effective and efficient tool for a specific task. Consequently, a significant portion of technology incorporates some degree of magic, whether in its operation or production, and it's not unusual to encounter technological items enhanced with overtly magical upgrades.Arts and Entertainment
In the ever-changing landscape of the Pact Worlds, arts and entertainment trends vanish as quickly as they emerge. Currently, gritty Akitonian shumka beats and Absalom eyebite rock gain popularity in rougher venues, while upscale nightclubs favor delicate Vercite ether-ballads or Aballonian-produced euphonics-music meticulously crafted by advanced computing to directly stimulate auditory pleasure centers, ensuring a flawless listening experience.High fashion is shaped by the sleek styles from Kalo-Mahoi, the perpetual punk aesthetic of Absalom Station's trash-glam Spike, and the gothic severity emanating from Apostae. Popular sports like brutaris, starlance, and ship racing endure, although a majority seek excitement through VR parlor games or holo and stillframe shows. Eox's blood-soaked reality broadcasts remain a sensation, consistently criticized by censors but never crossing into illegality. Surprisingly, ordinary books are experiencing a resurgence in popularity, possibly influenced by the legendary lashunta holo star Cashisa Nox declaring a preference for well-read companions.
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