Stormbringer

A huge, finely-wrought two-handed war-axe, with a shaft at least five feet long from the hilt. The blade is made entirely from an unearthly, grey metal, and is etched with mysterious runes so ancient that few have the knowledge to decipher them. The runes can sometimes be seen to glow and change colour, cycling from red and purple to blue. The blade is often wreathed in black light and dark fire, and it screams in battle. Any being slain with Stormbringer will have his or her soul leeched out of them.   Perhaps the most unsettling aspect of Stormbringer is the fact that it is alive and self-aware. The sword can be quite vocal, screaming, grumbling, howling, murmuring, moaning, and even singing at times. It is capable of slaying even gods, though it has an uncanny taste for the souls of loved ones.

Mechanics & Inner Workings

Heavy, two-handed   Damage: 2d6   Critical: x2   INT 18 (+4)   WIS 20 (+5)   CHA 18 (+4)   +3 to hit  
  • Any person attempting to wield Stormbringer must make a Wisdom Saving throw DC 20, versus Dominate Person. If failed, the PC is essentially slave to the sword's will, and will do its bidding when it demands. The wielder is cursed and only a Remove Curse cast at level 8 can potentially remove the demon's hold. If successful, an uneasy truce is established with the sword and it will obey the wielder.
 
  • The sword transfers some of its vitality to its wielder and will give him or her a strength and constitution rating of 12. If the wielder already has a comparable, or higher, rating, this effect is irrelevant.
 
  • On a successful attack, along with the standard damage, the victim must make a CON save DC 16. If successful, the victim will suffer no other effect from the attack. If failed, the victim must roll a d20. On a 16+, the sword drains all the targets hit points, killing the victim immediately and devouring its soul. The victim may not be resurrected, even with a Wish. On an 11-15, 100% of the victims remaining hit points are absorbed; on a 6-10, 50% of the remaining hit points are absorbed; and 25% on a 5 or less. In all circumstances where the d20 roll does not achieve an instant kill, the victim's maximum hit points will be reduced by what was drained. For those fortunate to face Stormbringer and live to tell of it, the hit points will return after a recovering for 7 days.
 
  • For every 10 hit points absorbed, the sword transfer 5 hit points and 1 Strength (to a max of 23) to the wielder. The added strength and hit points will last for 2 hours. This does not include the Strength or Constitution upgrade above.
 
  • If Stormbringer drains 500 hit points in an 8-hour period, it will become sated for 8 hours and not devour anymore souls. During this time, it will be inert and all benefits from the sword are lost during that period.
Item type
Unique Artifact
Current Location
Current Holder
Owning Organization
Rarity
Unique
Weight
25 lb
Dimensions
5 feet long

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