Legendary Enchantments
Legendary Enchantments are constant enchantments that draw energy from a place of important magical, historical, or geographic significance. An enchanter must prepare an item with an attunable enchantment and perform a ritual at a known or suspected site of significance. The essence of the area will manifest within the item as constant enchantments that are not normally obtainable.
Step 1: The item must be first enchanted with the attunable enchantment so it can absorb the energy from a Legendary Site. Simply follow the rules for Constant Enchantment. Regardless of the actual EL of an item, the ES of the Soul Gem used during this ritual will determine the EL of the attuned item for purposes of legendary enchantments. This ES is always 5 as a Grand Soul Gem or Black Soul Gem is the only source that can be used for the enchantment. The attunable enchantment always counts as an ES 5 Enchantment. Because of this enchanters really only choose the finest quality items made from the most powerful of materials. An enchanter can certainly enchant a steel suit of plate mail with an attunable enchantment but the resources remain the same so its not always resource efficient. The enchanter makes a test as if he was creating a constant enchantment at ES 5.
Step 2:
This step is a Ritual that requires the enchanter to have the Manifold Enchanter Talent. This ritual has 3 requirements:
- Only Soul Gems may be used and they must total 4,500 Soul Energy
- The Focus of the Ritual is the Attunable Item
- The Ritual must be done at the Legendary Site or area itself.
Children Technologies
Comments