Elfman
Elfman, Half-Human are the offspring of humans and Elven's parents. They are the ones the can blend into their parents' society. They are also the most common of the Half Breed.
Basic Information
Anatomy
They usually appear as a slim lengthy human or a beefy elf. Average height between 5'6 and 6'2. Slightly pointed features and mostly rounded ears.
Biological Traits
Half High Elf, Half Human
Type
Sentient (Elf,Human)
Ability Score Modifier
+2 racial bonus to one ability score of their choice
Size
medium
Speed
30ft
Language
Languages Elfman starts off with speaking Common. Elvan or their city there are from, and with high Intelligence, scores can choose any languages they want (except secret languages, such as Druidic)
- Low Light: Elfman can see twice as far as humans in conditions of dim light
- Skilled: Elfman gains an additional skill rank at the first level and one additional rank whenever they gain a level.
- Elven Ristent: Elfman +2 racial saving throw bonus against illusion and sleep spells and effects
- Elvan Magic: Elfman receive a +2 racial bonus on caster level checks made to overcome spell resistance.
- Keen Senses: Elfman receive a +1 racial bonus on Perception checks
- Gift of Light: Elfman gets +5 damage resistance from magical Light and 5 weakness damage from magical Darkness
Half Dark Elf, Half Human
Type
Sentient (Elf,Human)
Ability Score Modifier
Int+2
Size
medium
Speed
30ft
Language
Languages Elfman starts off with speaking Common. Elvan or their city there are from, and with high Intelligence, scores can choose any languages they want (except secret languages, such as Druidic)
- Skilled: Elfman gains an additional skill rank at the first level and one additional rank whenever they gain a level.
- Darkvision: Elfman have dark vision, allowing them to see perfectly in the dark up to 120 feet
- Elven Ristent: Elfmen +2 racial saving throw bonus against illusion and sleep spells and effects
- Keen Senses: Elfman receive a +1 racial bonus on Perception checks
- Bonus Feat: Elfman selects one extra feat at 1st level.
- Spell-Like Abilities: (Su): Elfman pick one to you can cast start at first LV. Darkness, or faerie fire, once each per day, using their total character level as the caster level. on Spellcraft skill checks made to identify the properties of magic items.
- Elemental Adept Elfman gets picked what element strength and weakness. They will have weakness +5 resistance and damage -5 weakness damage
Half Wood Elf, Half Human
Type
Sentient (Elf,Human)
Ability Score Modifier
+ 2 Dex
Size
medium
Speed
30ft
Language
Languages Elfman starts off with speaking Common. Elvan or their city there are from, and with high Intelligence, scores can choose any languages they want (except secret languages, such as Druidic)
- Skilled: Elfman gains an additional skill rank at the first level and one additional rank whenever they gain a level.
- Low Light: Elfman can see twice as far as humans in conditions of dim light
- Elven Ristent: Elfman +2 racial saving throw bonus against illusion and sleep spells and effects
- Elvan Magic: Elfman receive a +2 racial bonus on caster level checks made to overcome spell resistance.
- Keen Senses: Elfman receive a +1 racial bonus on Perception checks
- Elemental adept Elfman get picked what element strength and weakness. They will have weakness +5 resistance and damage -5 weakness damage
Growth Rate & Stages
They grow very similar to their Human brethren but by the age of 4 you start to see the slightly different growth rate. Most Elfman grow slower then there human family and faster then there Elven family.
From the age of 4 to 13 they resemble a human child and from 14 to 24 they mature slowly.
They grow to full adult maturity around 24 years of age.
Ecology and Habitats
They live in any environment, this depending on where their parents decided to settle or where they ended up in life
Dietary Needs and Habits
They are omnivores and they will eat similar to their human parent they cannot eat just mostly veggies like their Elven parents. They need a little more meat to get by.
Additional Information
Social Structure
They are really just picked up by whatever civilization they were born into and how the parents raised them. So just depends on what city town or king and they grow up in to how they act and respond to the world. Some do have it harder than others depending on how that society views half breed.
Facial characteristics
The ear does come to a point but not as tall as its elvan parent.
Perception and Sensory Capabilities
Abilities vary depending on their Elven parent is theirs this is wood or high elf they have low-light vision and if it's dark elf they have darkvision. It all have acute sense of hearing but nowhere near their Elven parents.
Genetic Ancestor(s)
Lifespan
H 450 years D 400 years W 390 Years
Average Height
H 6"3 to 6"5 D 5"10 to 6"2 W 5"9 to 6"
Average Length
Between 130 to 180 for all of them
Body Tint, Colouring and Marking
They take a mix of the skin color of the parents.
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