Goblin Zombie

You thought Goblins were bad? Thank the Gods and Goddesses for Necromancers who always seem to find a way to make things worse. After we got rid of Goblin, they decided to bring them back. Let the horror to begin.

Basic Information

Biological Traits

CR 2.5

Goblin Zombie

NE Small Goblin
Initiative: +6 Senses: Darkvision 60FT,

Defense

AC: AC 18 Touch 13 Flat Foot 16
HP: 8 1d10+1
Fortitude: +1 Reflex: +1 Will: 1
Defensive Abilities: DR5/Slashing Immune: Mind Effects, bleed, death effects, disease, paralysis, poison, sleep effects, and stunning. Weaknesses: Fire, Divine DR: DR5/Slashing

Offense

Speed: 30FT
Melee: +3 1d4+1 19/20
Space: 5FT

Statistics

STR 11 DEX 15 CON 0 INT 10 WIS 9 CHA 6
Base Attack: +1 CMD: 12
Feats: Improved Initiative
Skills: Ride +10, Stealth +10, Swim +4, Perception –1
Languages: Orcish, Goblin

Ecology

Treasure: Master Hide armor

Immunity to any effect that requires a Fortitude save unless it work on objects

Genetic Ancestor(s)
Lifespan
Undead
Body Tint, Colouring and Marking
pale


Cover image: by Marc Zipper (Valcin)

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