Goblin Zombie
You thought Goblins were bad? Thank the Gods and Goddesses for Necromancers who always seem to find a way to make things worse. After we got rid of Goblin, they decided to bring them back. Let the horror to begin.
Basic Information
Biological Traits
CR 2.5
Goblin Zombie
NE Small Goblin
Initiative: +6 Senses: Darkvision 60FT,
Defense
AC: AC 18 Touch 13 Flat Foot 16
HP:
8
1d10+1
Fortitude: +1 Reflex: +1 Will: 1
Defensive Abilities: DR5/Slashing
Immune: Mind Effects, bleed, death effects, disease, paralysis, poison, sleep effects, and stunning.
Weaknesses: Fire, Divine
DR: DR5/Slashing
Offense
Speed: 30FT
Melee: +3 1d4+1 19/20
Space: 5FT
Statistics
STR 11 DEX 15 CON 0 INT 10 WIS 9 CHA 6
Base Attack: +1 CMD: 12
Feats: Improved Initiative
Skills: Ride +10, Stealth +10, Swim +4, Perception –1
Languages: Orcish, Goblin
Ecology
Treasure: Master Hide armor
Immunity to any effect that requires a Fortitude save unless it work on objects
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