Mana Points System
We implemented the mana point system for spell casting, replacing the original Pathfinder system each time a spellcaster used it. The level of the spell will decide how many points will be used to cast it. A level 1 spell requires just 1 point, while a level 9 spell needs 9 points. So, you'll still be learning the same amount of spells for your class, but spell usage converted into mana points. So, let's say you could use three level one spells, two level 2 spells, and one level 3. You will have 10 mana points.
Educated casters are spellcasters who can learn spells from scrolls or other resources. For spellcasters with the capacity to work in addition to leveling up they can also learn spells that are above their class level. The player will need to get the DM authorization and the time of study in the game, as well as certain other conditions. Their also a high chance you fail to learn it and destroy the scroll. You will have a 20% chance of failing the spell after learning it. Your caster body isn't used to casting higher-level spells because you can't get to them via leveling up. That's because your body isn't used to executing the greater level spell, and it also takes a toll on the body. The spell will cost us an extra 4 points. You can try to learn or cast two lv higher than you do by class.
Everyone in Elema has magic naturally. So the below chart is for everyone to use, for their natural magic casters can add the mana points into the class mana pool. This is because the class is there to enhance your natural abilities, but everyone does have some mana pool as some magical abilities.
Everyone starts out with 1 LV 0 spells can use as much as you like. See Natural Magic System for the rest
Spell Know/Mana Points is ( Spell LV x1 +MAG modifier)
Educated casters are spellcasters who can learn spells from scrolls or other resources. For spellcasters with the capacity to work in addition to leveling up they can also learn spells that are above their class level. The player will need to get the DM authorization and the time of study in the game, as well as certain other conditions. Their also a high chance you fail to learn it and destroy the scroll. You will have a 20% chance of failing the spell after learning it. Your caster body isn't used to casting higher-level spells because you can't get to them via leveling up. That's because your body isn't used to executing the greater level spell, and it also takes a toll on the body. The spell will cost us an extra 4 points. You can try to learn or cast two lv higher than you do by class.
Everyone in Elema has magic naturally. So the below chart is for everyone to use, for their natural magic casters can add the mana points into the class mana pool. This is because the class is there to enhance your natural abilities, but everyone does have some mana pool as some magical abilities.
Everyone starts out with 1 LV 0 spells can use as much as you like. See Natural Magic System for the rest
Spell Know/Mana Points is ( Spell LV x1 +MAG modifier)
1 | 2 | 3 | 4 | 5 | 6 | 7 | |
1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
3 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
5 | 3 | 3 | 0 | 0 | 0 | 0 | 0 |
6 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
7 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
8 | 3 | 3 | 3 | 0 | 0 | 0 | 0 |
9 | 3 | 3 | 3 | 1 | 0 | 0 | 0 |
10 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
11 | 3 | 3 | 3 | 3 | 0 | 0 | 0 |
12 | 3 | 3 | 3 | 3 | 1 | 0 | 0 |
13 | 3 | 3 | 3 | 3 | 2 | 0 | 0 |
14 | 3 | 3 | 3 | 3 | 3 | 0 | 0 |
15 | 3 | 3 | 3 | 3 | 3 | 1 | 0 |
16 | 3 | 3 | 3 | 3 | 3 | 2 | 0 |
17 | 3 | 3 | 3 | 3 | 3 | 3 | 0 |
18 | 3 | 3 | 3 | 3 | 3 | 3 | 1 |
19 | 3 | 3 | 3 | 3 | 3 | 3 | 2 |
20 | 3 | 3 | 3 | 3 | 3 | 3 | 3 |
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