Session 1: New Marks
General Summary
- The party woke up in prison with strange marks
- There were four of them in total: Ander (barbarian), Dimitri (rogue), Pothos (Cleric) and an unnamed paladin
- The party realised they had to escape after learning that the town was unlawfully executing it's prisoners - including the paladin
- When the team escaped their were two possible survivors: Romeo an edgy looking teen and Marta, a woman who was gambling in the cell
- They escaped by having Dimitri convince the Kobold guard that the lock's looked dodgy and lending him the key
- They escaped through the sewers
- A kind guard (Ivor) had told them that the next town over would be more welcoming
- On the bridge over a scared looking teenage boy pulled a scimitar on them and asked for money
- Ander punched him to the ground, breaking his nose. The party went on
- In Oldden, the party met Adran, a wizard looking to study their marks. He set them up with a house
Missions/Quests Completed
- Escaped from Prith jail
Character(s) interacted with
- Adran
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