Session 3: Determining a course of action Report

General Summary

The party, after the rout of Crowhood, try to determine their next course of action. Things of note that happened:
 

Rewards Granted

Hair Gel (Lethargy Poison) - ITEM 2
UNCOMMONALCHEMICALCONCEALABLECONSUMABLEINCAPACITATIONINJURYPOISONSLEEP

Usage held in 2 hands; Bulk L; Activate Interact;

Lethargy poison is commonly used in hit-and-run tactics by drow and others who want their victims alive; the ambusher retreats until the poison sets in and the victim falls unconscious. Further exposure to lethargy poison does not require the target to attempt additional saving throws; only failing an saving throw against an ongoing exposure can progress its stage. This item is designed to be inconspicuous or easily concealed. You gain a +2 circumstance bonus to Stealth checks and DCs to hide or conceal it.

Type Lethargy Poison; Level 2; Price 7 GP;
Saving Throw DC 18 Fortitude; Maximum Duration 4 Hours

  • Stage 1 slowed 1 (1 round)
  • Stage 2 slowed 1 (1 minute)

  • Stage 3 unconscious with no Perception check to wake up (1 round)
  • Stage 4 unconscious with no Perception check to wake up (1d4 hours)


  • Hairpin Dagger
    UNCOMMONAGILECONCEALABLEFINESSETHROWN 10 FT.VERSATILE S

    Bulk L;

    A small hairpin made of bronze. It is encrusted with small gemstones. The hairpin can be used as a small dagger when held in one hand. This item is designed to be inconspicuous or easily concealed. You gain a +2 circumstance bonus to Stealth checks and DCs to hide or conceal it.

    Campaign
    Thieves Guild Campaign
    Protagonists
    Report Date
    25 Apr 2023
    Primary Location

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