Combat Rounds

Whether they’re the blood-soaked plains of Mars or the corpse-strewn battlefields of the distant past - these are Savage Worlds and they are often violent.   Distance: Because the game assumes you are using terrain or a battlemat and standard 28mm miniatures, movement and weapon ranges are listed in inches. To translate that to regular distance, one inch is equal to two yards. If you’re using miniatures and need to accommodate a larger battlefield, simply set each inch as five or 10 yards, for example, and adjust movement rates and the like appropriately.   Time: When a fight breaks out, game time breaks down into rounds of about six seconds each. Ten rounds, then, equals one minute.  
  • ROUND: A “round” is an entire countdown of Action Cards, from the Ace to the Deuce (Two).
  • TURN: A character’s “turn” occurs when his Action Card comes up in the countdown. A hero with the Six of Diamonds, for example, takes his turn when that card comes up in the round.
  • ACTION: A single attack, skill use, etc. Characters may perform multiple actions on their turn (see Multi-Actions).

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