Brief breakdown on a combat turn, time and actions
How Initiative works through randomly drawn playing cards
What actions can be preformed in a combat round
How movement works in combat
Rules for ranged, melee, and spell combat
Ranged weapons fire capabilities/penalties from a single shot sniper to an Uzi
How damage is calculated
How damage works on characters. Shaken, Wounds, Bleeding out, Incapacitation.
Using Bennies to negate damage
Removing Wounds and stabilizing incapacitated/bleeding out characters
Healing on ones own post combat
Fate of extras (mobs) post combat
Quick reference guide for combat options