Healing
The Healing skill is used to remove Wounds.
Each attempt requires 10 minutes per wound level of the patient.
Subtract 1 from Healing rolls without a basic First Aid kit or similar supplies.
SUCCESS
Removes one Wound.RAISE
Removes two Wounds.FAILURE
No Wounds are removed.CRITICAL FAILURE
Increases the victim’s Wound level by one.GOLDEN HOUR
Patients who survive their initial trauma have about an hour to survive most life-threatening injuries. If they receive medical attention during that time, they can generally be saved. The longer the wait, however, the more likely the Wounds are to be fatal. In Elvaro, we extend this concept to healing in general. The posse may find themselves with a decision to press on despite their injuries.- Characters may only attempt to heal Wounds on a patient once within the hour they were sustained.
- Failing the roll means the healer isn't able to treat those particular injuries.
- A different character may attempt a Healing roll on the same patient.
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