Characters fighting from horseback (or other strange beasts) have certain advantages and disadvantages in combat, as described below.
Mounts aren’t dealt
Action Cards - they act with their riders. Animals may attack any threat to their front during their rider’s action.
Horsemanship
Characters who wish to fight from horseback must use the lowest of their Fighting or Riding skills. This makes it important for cavalrymen to actually be able to ride well!
Falling
If a character is
Shaken, Stunned, or
Wounded while mounted, or his mount is
Incapacitated, he must make a Riding roll. If he fails, he falls. If the mount was running (GM’s call), the rider suffers 2d4 damage (2d6 with a
Critical Failure).
Missed Ranged Attacks:
Mounts and riders are affected by the
Innocent Bystanders rules. If a shot intended at a rider rolls a 1, it hits the horse instead.
Wounded Mounts:
When an animal is
Shaken or
Wounded, it rears or bucks. A rider must make a Riding roll to stay mounted, or falls as above.
Charging:
A rider on a charging horse adds +4 to his damage roll with a successful Fighting attack. To be considered charging, the rider must have moved at least 6″ or more in a relatively straight line toward his foe.
Setting Weapons:
A weapon with a Reach of 1 or greater can be “set” against a cavalry attack. To do so, the attacker must be on
Hold and win an opposed Athletics roll to interrupt as usual. Whoever has the most Reach adds +2 to his roll.
The winner attacks first. If successful, he adds the +4 charge bonus to his damage (whether he’s the rider or not).
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